Skip to product information
1 of 10

ANIMATION - Bow Combat

ANIMATION - Bow Combat

Regular price $69.99 USD
Regular price $99.99 USD Sale price $69.99 USD

New Release! 30% Off Sold out

Unlock ANIMATION - Bow Combat and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.


This pack of meticulously hand-crafted animations will accelerate your workflow, providing a cohesive collection of motions designed to integrate easily with Synty’s ANIMATION pack library.

Complete with 190 bow combat essential animations, including different stances, hits, deaths and more, each with multiple animations, smooth transitions, and FPS versions. This pack also includes 14 rigged bows, 7 quivers and 23 arrows in a variety of styles to suit your project. 

Your characters will spring to life with immersive fluidity as you unleash the power of bow combat into your project!

See this pack in action in our demo game.

◼ Key Features ◼

Animation Sets
190 Bow Combat animation FBX files, including RootMotion versions, designed for a complete combat system with smooth blending and transitions. Each animation is a separate file, allowing you to import only the animations you need into your project. 

Props
This pack contains 14 rigged bows, 7 quivers, 23 arrows in a variety of styles to suit your project. 

Gallery Scene
We’ve included a scene featuring all the animations as a separate asset, so you can easily view each individual animation.

Works with ANIMATION - Base Locomotion
This pack includes documentation to guide you on how to blend Bow Combat with Synty’s Base Locomotion animations.

🔍 Animation List

POLYGON Character Animations

Feminine

Death

A_POLY_BOW_Death_Head_F_Femn.fbx

A_POLY_BOW_Death_Head_L_Femn.fbx

A_POLY_BOW_Death_Head_R_Femn.fbx

A_POLY_BOW_Death_Spine_B_Femn.fbx

A_POLY_BOW_Death_Stomach_F_Femn.fbx


Hit

A_POLY_BOW_Hit_Back_B_React_Femn.fbx

A_POLY_BOW_Hit_Back_B_Stagger_Femn.fbx

A_POLY_BOW_Hit_Back_B_Stagger_RM_Femn.fbx

A_POLY_BOW_Hit_Head_B_React_Femn.fbx

A_POLY_BOW_Hit_Head_B_Stagger_Femn.fbx

A_POLY_BOW_Hit_Head_B_Stagger_RM_Femn.fbx

A_POLY_BOW_Hit_Head_F_React_Femn.fbx

A_POLY_BOW_Hit_Head_F_Stagger_Femn.fbx

A_POLY_BOW_Hit_Head_F_Stagger_RM_Femn.fbx

A_POLY_BOW_Hit_Head_L_React_Femn.fbx

A_POLY_BOW_Hit_Head_L_Stagger_Femn.fbx

A_POLY_BOW_Hit_Head_L_Stagger_RM_Femn.fbx

A_POLY_BOW_Hit_Head_R_React_Femn.fbx

A_POLY_BOW_Hit_Head_R_Stagger_Femn.fbx

A_POLY_BOW_Hit_Head_R_Stagger_RM_Femn.fbx

A_POLY_BOW_Hit_Shoulder_L_React_Femn.fbx

A_POLY_BOW_Hit_Shoulder_L_Stagger_Femn.fbx

A_POLY_BOW_Hit_Shoulder_L_Stagger_RM_Femn.fbx

A_POLY_BOW_Hit_Shoulder_R_React_Femn.fbx

A_POLY_BOW_Hit_Shoulder_R_Stagger_Femn.fbx

A_POLY_BOW_Hit_Shoulder_R_Stagger_RM_Femn.fbx


Idle

A_POLY_BOW_Crouch_Idle_Base_Equip_ToBowDown_Femn.fbx

A_POLY_BOW_Crouch_Idle_Base_Femn.fbx

A_POLY_BOW_Crouch_Idle_Base_ToBowDown_Femn.fbx

A_POLY_BOW_Crouch_Idle_Base_WithBow_Femn.fbx

A_POLY_BOW_Stand_Idle_Base_Equip_ToBowDown_Femn.fbx

A_POLY_BOW_Stand_Idle_Base_Femn.fbx

A_POLY_BOW_Stand_Idle_Base_ToBowDown_Femn.fbx

A_POLY_BOW_Stand_Idle_Base_ToTurned_Femn.fbx

A_POLY_BOW_Stand_Idle_Base_WithBow_Femn.fbx

A_POLY_BOW_Crouch_Idle_Base_Equip_ToBowDown_FPV_Femn.fbx

A_POLY_BOW_Stand_Idle_Base_Equip_ToBowDown_FPV_Femn.fbx


Masculine

Death

A_POLY_BOW_Death_Head_F_Masc.fbx

A_POLY_BOW_Death_Head_L_Masc.fbx

A_POLY_BOW_Death_Head_R_Masc.fbx

A_POLY_BOW_Death_Spine_B_Masc.fbx

A_POLY_BOW_Death_Stomach_F_Masc.fbx


Hit

A_POLY_BOW_Hit_Back_B_React_Masc.fbx

A_POLY_BOW_Hit_Back_B_Stagger_Masc.fbx

A_POLY_BOW_Hit_Back_B_Stagger_RM_Masc.fbx

A_POLY_BOW_Hit_Head_B_React_Masc.fbx

A_POLY_BOW_Hit_Head_B_Stagger_Masc.fbx

A_POLY_BOW_Hit_Head_B_Stagger_RM_Masc.fbx

A_POLY_BOW_Hit_Head_F_React_Masc.fbx

A_POLY_BOW_Hit_Head_F_Stagger_Masc.fbx

A_POLY_BOW_Hit_Head_F_Stagger_RM_Masc.fbx

A_POLY_BOW_Hit_Head_L_React_Masc.fbx

A_POLY_BOW_Hit_Head_L_Stagger_Masc.fbx

A_POLY_BOW_Hit_Head_L_Stagger_RM_Masc.fbx

A_POLY_BOW_Hit_Head_R_React_Masc.fbx

A_POLY_BOW_Hit_Head_R_Stagger_Masc.fbx

A_POLY_BOW_Hit_Head_R_Stagger_RM_Masc.fbx

A_POLY_BOW_Hit_Shoulder_L_React_Masc.fbx

A_POLY_BOW_Hit_Shoulder_L_Stagger_Masc.fbx

A_POLY_BOW_Hit_Shoulder_L_Stagger_RM_Masc.fbx

A_POLY_BOW_Hit_Shoulder_R_React_Masc.fbx

A_POLY_BOW_Hit_Shoulder_R_Stagger_Masc.fbx

A_POLY_BOW_Hit_Shoulder_R_Stagger_RM_Masc.fbx


Idle

A_POLY_BOW_Crouch_Idle_Base_Equip_ToBowDown_Masc.fbx

A_POLY_BOW_Crouch_Idle_Base_Masc.fbx

A_POLY_BOW_Crouch_Idle_Base_ToBowDown_Masc.fbx

A_POLY_BOW_Crouch_Idle_Base_WithBow_Masc.fbx

A_POLY_BOW_Stand_Idle_Base_Equip_ToBowDown_Masc.fbx

A_POLY_BOW_Stand_Idle_Base_Masc.fbx

A_POLY_BOW_Stand_Idle_Base_ToBowDown_Masc.fbx

A_POLY_BOW_Stand_Idle_Base_ToTurned_Masc.fbx

A_POLY_BOW_Stand_Idle_Base_WithBow_Masc.fbx

A_POLY_BOW_Crouch_Idle_Base_Equip_ToBowDown_FPV_Masc.fbx

A_POLY_BOW_Stand_Idle_Base_Equip_ToBowDown_FPV_Masc.fbx


Neutral

Additive

A_POLY_BOW_Stand_Aiming_Undrawn_Additive_D90_Neut.fbx

A_POLY_BOW_Stand_Aiming_Undrawn_Additive_L90_Neut.fbx

A_POLY_BOW_Stand_Aiming_Undrawn_Additive_N_Neut.fbx

A_POLY_BOW_Stand_Aiming_Undrawn_Additive_R90_Neut.fbx

A_POLY_BOW_Stand_Aiming_Undrawn_Additive_U90_Neut.fbx


Melee

A_POLY_BOW_Blocking_Attack_01_Neut.fbx

A_POLY_BOW_Blocking_Attack_01_RM_Neut.fbx

A_POLY_BOW_Blocking_Break_Neut.fbx

A_POLY_BOW_Blocking_Break_RM_Neut.fbx

A_POLY_BOW_Blocking_Neut.fbx

A_POLY_BOW_Blocking_Parry_Neut.fbx

A_POLY_BOW_Blocking_ToBowDown_Neut.fbx

A_POLY_BOW_BowDown_ToBlocking_Neut.fbx


Kneeling

A_POLY_BOW_BowDown_ToKneeling_Neut.fbx

A_POLY_BOW_Kneeling_Aiming_Drawn_Neut.fbx

A_POLY_BOW_Kneeling_Aiming_Reload_Neut.fbx

A_POLY_BOW_Kneeling_Aiming_ToDrawn_Neut.fbx

A_POLY_BOW_Kneeling_Aiming_Undrawn_Neut.fbx

A_POLY_BOW_Kneeling_ToBowDown_Neut.fbx

A_POLY_BOW_Kneeling_Shoot_Reload_Neut.fbx

A_POLY_BOW_Kneeling_Shoot_ToAiming_Neut.fbx

Neutral

Crouch_Aim

A_POLY_BOW_Crouch_Aiming_DrawnShaking_Neut.fbx

A_POLY_BOW_Crouch_Aiming_Drawn_Neut.fbx

A_POLY_BOW_Crouch_Aiming_Reload_Neut.fbx

A_POLY_BOW_Crouch_Aiming_ToDrawn_Neut.fbx

A_POLY_BOW_Crouch_Aiming_Undrawn_Neut.fbx

A_POLY_BOW_Crouch_Aiming_DrawnShaking_FPV_Neut.fbx

A_POLY_BOW_Crouch_Aiming_Drawn_FPV_Neut.fbx

A_POLY_BOW_Crouch_Aiming_Reload_FPV_Neut.fbx

A_POLY_BOW_Crouch_Aiming_ToDrawn_FPV_Neut.fbx

A_POLY_BOW_Crouch_Aiming_Undrawn_FPV_Neut.fbx


Crouch_Idle

A_POLY_BOW_Crouch_Idle_BowDown_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Reload_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Stow_ToBase_Femn.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Stow_ToBase_Masc.fbx

A_POLY_BOW_Crouch_Idle_BowDown_ToAiming_Neut.fbx


A_POLY_BOW_Crouch_Idle_BowDown_FPV_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Reload_FPV_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Stow_ToBase_FPV_Femn.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Stow_ToBase_FPV_Masc.fbx

A_POLY_BOW_Crouch_Idle_BowDown_ToAiming_FPV_Neut.fbx


Crouch_Roll

A_POLY_BOW_Crouch_Idle_BowDown_Roll_F_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Roll_F_RM_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Roll_L_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Roll_L_RM_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Roll_R_Neut.fbx

A_POLY_BOW_Crouch_Idle_BowDown_Roll_R_RM_Neut.fbx


Crouch_Shoot

A_POLY_BOW_Crouch_Shoot_Reload_Neut.fbx

A_POLY_BOW_Crouch_Shoot_ToAiming_Neut.fbx

A_POLY_BOW_Crouch_Shoot_ToIdle_Neut.fbx

A_POLY_BOW_Crouch_Shoot_Reload_FPV_Neut.fbx

A_POLY_BOW_Crouch_Shoot_ToAiming_FPV_Neut.fbx

A_POLY_BOW_Crouch_Shoot_ToIdle_FPV_Neut.fbx


Stand_Aim

A_POLY_BOW_Stand_Aiming_DrawnShaking_Neut.fbx

A_POLY_BOW_Stand_Aiming_Drawn_Neut.fbx

A_POLY_BOW_Stand_Aiming_Reload_Neut.fbx

A_POLY_BOW_Stand_Aiming_ToDrawn_Neut.fbx

A_POLY_BOW_Stand_Aiming_Undrawn_Neut.fbx


Stand_Idle_BowDown

A_POLY_BOW_Stand_Idle_BowDown_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_Reload_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_Stow_ToBase_Femn.fbx

A_POLY_BOW_Stand_Idle_BowDown_Stow_ToBase_Masc.fbx

A_POLY_BOW_Stand_Idle_BowDown_Stow_ToTurned_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_ToAiming_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_ToBase_Femn.fbx

A_POLY_BOW_Stand_Idle_BowDown_ToBase_Masc.fbx

A_POLY_BOW_Stand_Idle_BowDown_FPV_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_Reload_FPV_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_Stow_ToBase_FPV_Femn.fbx

A_POLY_BOW_Stand_Idle_BowDown_Stow_ToBase_FPV_Masc.fbx

A_POLY_BOW_Stand_Idle_BowDown_Stow_ToTurned_FPV_Neut.fbx

A_POLY_BOW_Stand_Idle_BowDown_ToAiming_FPV_Neut.fbx


Stand_Idle_Turned

A_POLY_BOW_Stand_Idle_Turned_Equip_ToBowDown_Neut.fbx

A_POLY_BOW_Stand_Idle_Turned_Neut.fbx

A_POLY_BOW_Stand_Idle_Turned_ToBase_Femn.fbx

A_POLY_BOW_Stand_Idle_Turned_ToBase_Masc.fbx

A_POLY_BOW_Stand_Idle_Turned_Equip_ToBowDown_FPV_Neut.fbx

Stand_Shoot

A_POLY_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_RMH_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_RMV_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_RM_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_RMH_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_RMV_Neut.fbx

A_POLY_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_RM_Neut.fbx

A_POLY_BOW_Stand_Shoot_Leaping_Neut.fbx

A_POLY_BOW_Stand_Shoot_Leaping_RMH_Neut.fbx

A_POLY_BOW_Stand_Shoot_Leaping_RMV_Neut.fbx

A_POLY_BOW_Stand_Shoot_Leaping_RM_Neut.fbx

A_POLY_BOW_Stand_Shoot_Reload_Neut.fbx

A_POLY_BOW_Stand_Shoot_ToAiming_Neut.fbx

A_POLY_BOW_Stand_Shoot_ToBowDown_Neut.fbx

LeanBack

A_POLY_BOW_Idle_BowDown_ToLeanBack_Neut.fbx

A_POLY_BOW_LeanBack_Aiming_Drawn_Neut.fbx

A_POLY_BOW_LeanBack_Aiming_Reload_Neut.fbx

A_POLY_BOW_LeanBack_Aiming_ToDrawn_Neut.fbx

A_POLY_BOW_LeanBack_Aiming_Undrawn_Neut.fbx

A_POLY_BOW_LeanBack_ToBowDown_Neut.fbxt

A_POLY_BOW_LeanBack_Shoot_Reload_Neut.fbx

A_POLY_BOW_LeanBack_Shoot_ToAiming_Neut.fbx


Sliding

A_POLY_BOW_Run_ToSliding_Aiming_Neut.fbx

A_POLY_BOW_Run_ToSliding_Aiming_RM_Neut.fbx

A_POLY_BOW_Sliding_Aiming_Drawn_Neut.fbx

A_POLY_BOW_Sliding_Aiming_Drawn_RM_Neut.fbx

A_POLY_BOW_Sliding_Aiming_Reload_Neut.fbx

A_POLY_BOW_Sliding_Aiming_Reload_RM_Neut.fbx

A_POLY_BOW_Sliding_Aiming_ToDrawn_Neut.fbx

A_POLY_BOW_Sliding_Aiming_ToDrawn_RM_Neut.fbx

A_POLY_BOW_Sliding_Aiming_Undrawn_Neut.fbx

A_POLY_BOW_Sliding_Aiming_Undrawn_RM_Neut.fbx

A_POLY_BOW_Sliding_ToIdle_Crouch_Neut.fbx

A_POLY_BOW_Sliding_ToIdle_Crouch_RM_Neut.fbx

A_POLY_BOW_Sliding_Shoot_Reload_Neut.fbx

A_POLY_BOW_Sliding_Shoot_Reload_RM_Neut.fbx

A_POLY_BOW_Sliding_Shoot_ToAiming_Neut.fbx

A_POLY_BOW_Sliding_Shoot_ToAiming_RM_Neut.fbx

 

Sidekick Character Animations

Feminine

Death

A_MOD_BOW_Death_Head_F_Femn.fbx

A_MOD_BOW_Death_Head_L_Femn.fbx

A_MOD_BOW_Death_Head_R_Femn.fbx

A_MOD_BOW_Death_Spine_B_Femn.fbx

A_MOD_BOW_Death_Stomach_F_Femn.fbx


Hit

A_MOD_BOW_Hit_Back_B_React_Femn.fbx

A_MOD_BOW_Hit_Back_B_Stagger_Femn.fbx

A_MOD_BOW_Hit_Back_B_Stagger_RM_Femn.fbx

A_MOD_BOW_Hit_Head_B_React_Femn.fbx

A_MOD_BOW_Hit_Head_B_Stagger_Femn.fbx

A_MOD_BOW_Hit_Head_B_Stagger_RM_Femn.fbx

A_MOD_BOW_Hit_Head_F_React_Femn.fbx

A_MOD_BOW_Hit_Head_F_Stagger_Femn.fbx

A_MOD_BOW_Hit_Head_F_Stagger_RM_Femn.fbx

A_MOD_BOW_Hit_Head_L_React_Femn.fbx

A_MOD_BOW_Hit_Head_L_Stagger_Femn.fbx

A_MOD_BOW_Hit_Head_L_Stagger_RM_Femn.fbx

A_MOD_BOW_Hit_Head_R_React_Femn.fbx

A_MOD_BOW_Hit_Head_R_Stagger_Femn.fbx

A_MOD_BOW_Hit_Head_R_Stagger_RM_Femn.fbx

A_MOD_BOW_Hit_Shoulder_L_React_Femn.fbx

A_MOD_BOW_Hit_Shoulder_L_Stagger_Femn.fbx

A_MOD_BOW_Hit_Shoulder_L_Stagger_RM_Femn.fbx

A_MOD_BOW_Hit_Shoulder_R_React_Femn.fbx

A_MOD_BOW_Hit_Shoulder_R_Stagger_Femn.fbx

A_MOD_BOW_Hit_Shoulder_R_Stagger_RM_Femn.fbx


Idle

A_MOD_BOW_Crouch_Idle_Base_Equip_ToBowDown_Femn.fbx

A_MOD_BOW_Crouch_Idle_Base_Femn.fbx

A_MOD_BOW_Crouch_Idle_Base_ToBowDown_Femn.fbx

A_MOD_BOW_Crouch_Idle_Base_WithBow_Femn.fbx

A_MOD_BOW_Stand_Idle_Base_Equip_ToBowDown_Femn.fbx

A_MOD_BOW_Stand_Idle_Base_Femn.fbx

A_MOD_BOW_Stand_Idle_Base_ToBowDown_Femn.fbx

A_MOD_BOW_Stand_Idle_Base_ToTurned_Femn.fbx

A_MOD_BOW_Stand_Idle_Base_WithBow_Femn.fbx

A_MOD_BOW_Crouch_Idle_Base_Equip_ToBowDown_FPV_Femn.fbx

A_MOD_BOW_Stand_Idle_Base_Equip_ToBowDown_FPV_Femn.fbx


Masculine

Death

A_MOD_BOW_Death_Head_F_Masc.fbx

A_MOD_BOW_Death_Head_L_Masc.fbx

A_MOD_BOW_Death_Head_R_Masc.fbx

A_MOD_BOW_Death_Spine_B_Masc.fbx

A_MOD_BOW_Death_Stomach_F_Masc.fbx


Hit

A_MOD_BOW_Hit_Back_B_React_Masc.fbx

A_MOD_BOW_Hit_Back_B_Stagger_Masc.fbx

A_MOD_BOW_Hit_Back_B_Stagger_RM_Masc.fbx

A_MOD_BOW_Hit_Head_B_React_Masc.fbx

A_MOD_BOW_Hit_Head_B_Stagger_Masc.fbx

A_MOD_BOW_Hit_Head_B_Stagger_RM_Masc.fbx

A_MOD_BOW_Hit_Head_F_React_Masc.fbx

A_MOD_BOW_Hit_Head_F_Stagger_Masc.fbx

A_MOD_BOW_Hit_Head_F_Stagger_RM_Masc.fbx

A_MOD_BOW_Hit_Head_L_React_Masc.fbx

A_MOD_BOW_Hit_Head_L_Stagger_Masc.fbx

A_MOD_BOW_Hit_Head_L_Stagger_RM_Masc.fbx

A_MOD_BOW_Hit_Head_R_React_Masc.fbx

A_MOD_BOW_Hit_Head_R_Stagger_Masc.fbx

A_MOD_BOW_Hit_Head_R_Stagger_RM_Masc.fbx

A_MOD_BOW_Hit_Shoulder_L_React_Masc.fbx

A_MOD_BOW_Hit_Shoulder_L_Stagger_Masc.fbx

A_MOD_BOW_Hit_Shoulder_L_Stagger_RM_Masc.fbx

A_MOD_BOW_Hit_Shoulder_R_React_Masc.fbx

A_MOD_BOW_Hit_Shoulder_R_Stagger_Masc.fbx

A_MOD_BOW_Hit_Shoulder_R_Stagger_RM_Masc.fbx


Idle

A_MOD_BOW_Crouch_Idle_Base_Equip_ToBowDown_Masc.fbx

A_MOD_BOW_Crouch_Idle_Base_Masc.fbx

A_MOD_BOW_Crouch_Idle_Base_ToBowDown_Masc.fbx

A_MOD_BOW_Crouch_Idle_Base_WithBow_Masc.fbx

A_MOD_BOW_Stand_Idle_Base_Equip_ToBowDown_Masc.fbx

A_MOD_BOW_Stand_Idle_Base_Masc.fbx

A_MOD_BOW_Stand_Idle_Base_ToBowDown_Masc.fbx

A_MOD_BOW_Stand_Idle_Base_ToTurned_Masc.fbx

A_MOD_BOW_Stand_Idle_Base_WithBow_Masc.fbx

A_MOD_BOW_Crouch_Idle_Base_Equip_ToBowDown_FPV_Masc.fbx

A_MOD_BOW_Stand_Idle_Base_Equip_ToBowDown_FPV_Masc.fbx


Neutral

Additive

A_MOD_BOW_Stand_Aiming_Undrawn_Additive_D90_Neut.fbx

A_MOD_BOW_Stand_Aiming_Undrawn_Additive_L90_Neut.fbx

A_MOD_BOW_Stand_Aiming_Undrawn_Additive_N_Neut.fbx

A_MOD_BOW_Stand_Aiming_Undrawn_Additive_R90_Neut.fbx

A_MOD_BOW_Stand_Aiming_Undrawn_Additive_U90_Neut.fbx


Melee

A_MOD_BOW_Blocking_Attack_01_Neut.fbx

A_MOD_BOW_Blocking_Attack_01_RM_Neut.fbx

A_MOD_BOW_Blocking_Break_Neut.fbx

A_MOD_BOW_Blocking_Break_RM_Neut.fbx

A_MOD_BOW_Blocking_Neut.fbx

A_MOD_BOW_Blocking_Parry_Neut.fbx

A_MOD_BOW_Blocking_ToBowDown_Neut.fbx

A_MOD_BOW_BowDown_ToBlocking_Neut.fbx


Kneeling

A_MOD_BOW_BowDown_ToKneeling_Neut.fbx

A_MOD_BOW_Kneeling_Aiming_Drawn_Neut.fbx

A_MOD_BOW_Kneeling_Aiming_Reload_Neut.fbx

A_MOD_BOW_Kneeling_Aiming_ToDrawn_Neut.fbx

A_MOD_BOW_Kneeling_Aiming_Undrawn_Neut.fbx

A_MOD_BOW_Kneeling_ToBowDown_Neut.fbx

A_MOD_BOW_Kneeling_Shoot_Reload_Neut.fbx

A_MOD_BOW_Kneeling_Shoot_ToAiming_Neut.fbx

Neutral

Crouch_Aim

A_MOD_BOW_Crouch_Aiming_DrawnShaking_Neut.fbx

A_MOD_BOW_Crouch_Aiming_Drawn_Neut.fbx

A_MOD_BOW_Crouch_Aiming_Reload_Neut.fbx

A_MOD_BOW_Crouch_Aiming_ToDrawn_Neut.fbx

A_MOD_BOW_Crouch_Aiming_Undrawn_Neut.fbx

A_MOD_BOW_Crouch_Aiming_DrawnShaking_FPV_Neut.fbx

A_MOD_BOW_Crouch_Aiming_Drawn_FPV_Neut.fbx

A_MOD_BOW_Crouch_Aiming_Reload_FPV_Neut.fbx

A_MOD_BOW_Crouch_Aiming_ToDrawn_FPV_Neut.fbx

A_MOD_BOW_Crouch_Aiming_Undrawn_FPV_Neut.fbx


Crouch_Idle

A_MOD_BOW_Crouch_Idle_BowDown_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Reload_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Stow_ToBase_Femn.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Stow_ToBase_Masc.fbx

A_MOD_BOW_Crouch_Idle_BowDown_ToAiming_Neut.fbx


A_MOD_BOW_Crouch_Idle_BowDown_FPV_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Reload_FPV_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Stow_ToBase_FPV_Femn.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Stow_ToBase_FPV_Masc.fbx

A_MOD_BOW_Crouch_Idle_BowDown_ToAiming_FPV_Neut.fbx


Crouch_Roll

A_MOD_BOW_Crouch_Idle_BowDown_Roll_F_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Roll_F_RM_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Roll_L_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Roll_L_RM_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Roll_R_Neut.fbx

A_MOD_BOW_Crouch_Idle_BowDown_Roll_R_RM_Neut.fbx


Crouch_Shoot

A_MOD_BOW_Crouch_Shoot_Reload_Neut.fbx

A_MOD_BOW_Crouch_Shoot_ToAiming_Neut.fbx

A_MOD_BOW_Crouch_Shoot_ToIdle_Neut.fbx

A_MOD_BOW_Crouch_Shoot_Reload_FPV_Neut.fbx

A_MOD_BOW_Crouch_Shoot_ToAiming_FPV_Neut.fbx

A_MOD_BOW_Crouch_Shoot_ToIdle_FPV_Neut.fbx


Stand_Aim

A_MOD_BOW_Stand_Aiming_DrawnShaking_Neut.fbx

A_MOD_BOW_Stand_Aiming_Drawn_Neut.fbx

A_MOD_BOW_Stand_Aiming_Reload_Neut.fbx

A_MOD_BOW_Stand_Aiming_ToDrawn_Neut.fbx

A_MOD_BOW_Stand_Aiming_Undrawn_Neut.fbx


Stand_Idle_BowDown

A_MOD_BOW_Stand_Idle_BowDown_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_Reload_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_Stow_ToBase_Femn.fbx

A_MOD_BOW_Stand_Idle_BowDown_Stow_ToBase_Masc.fbx

A_MOD_BOW_Stand_Idle_BowDown_Stow_ToTurned_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_ToAiming_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_ToBase_Femn.fbx

A_MOD_BOW_Stand_Idle_BowDown_ToBase_Masc.fbx

A_MOD_BOW_Stand_Idle_BowDown_FPV_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_Reload_FPV_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_Stow_ToBase_FPV_Femn.fbx

A_MOD_BOW_Stand_Idle_BowDown_Stow_ToBase_FPV_Masc.fbx

A_MOD_BOW_Stand_Idle_BowDown_Stow_ToTurned_FPV_Neut.fbx

A_MOD_BOW_Stand_Idle_BowDown_ToAiming_FPV_Neut.fbx


Stand_Idle_Turned

A_MOD_BOW_Stand_Idle_Turned_Equip_ToBowDown_Neut.fbx

A_MOD_BOW_Stand_Idle_Turned_Neut.fbx

A_MOD_BOW_Stand_Idle_Turned_ToBase_Femn.fbx

A_MOD_BOW_Stand_Idle_Turned_ToBase_Masc.fbx

A_MOD_BOW_Stand_Idle_Turned_Equip_ToBowDown_FPV_Neut.fbx


Stand_Shoot

A_MOD_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_RMH_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_RMV_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_L_ToCrouch_BowDown_RM_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_RMH_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_RMV_Neut.fbx

A_MOD_BOW_Stand_Shoot_Dive_R_ToCrouch_BowDown_RM_Neut.fbx

A_MOD_BOW_Stand_Shoot_Leaping_Neut.fbx

A_MOD_BOW_Stand_Shoot_Leaping_RMH_Neut.fbx

A_MOD_BOW_Stand_Shoot_Leaping_RMV_Neut.fbx

A_MOD_BOW_Stand_Shoot_Leaping_RM_Neut.fbx

A_MOD_BOW_Stand_Shoot_Reload_Neut.fbx

A_MOD_BOW_Stand_Shoot_ToAiming_Neut.fbx

A_MOD_BOW_Stand_Shoot_ToBowDown_Neut.fbx

LeanBack

A_MOD_BOW_Idle_BowDown_ToLeanBack_Neut.fbx

A_MOD_BOW_LeanBack_Aiming_Drawn_Neut.fbx

A_MOD_BOW_LeanBack_Aiming_Reload_Neut.fbx

A_MOD_BOW_LeanBack_Aiming_ToDrawn_Neut.fbx

A_MOD_BOW_LeanBack_Aiming_Undrawn_Neut.fbx

A_MOD_BOW_LeanBack_ToBowDown_Neut.fbxt

A_MOD_BOW_LeanBack_Shoot_Reload_Neut.fbx

A_MOD_BOW_LeanBack_Shoot_ToAiming_Neut.fbx


Sliding

A_MOD_BOW_Run_ToSliding_Aiming_Neut.fbx

A_MOD_BOW_Run_ToSliding_Aiming_RM_Neut.fbx

A_MOD_BOW_Sliding_Aiming_Drawn_Neut.fbx

A_MOD_BOW_Sliding_Aiming_Drawn_RM_Neut.fbx

A_MOD_BOW_Sliding_Aiming_Reload_Neut.fbx

A_MOD_BOW_Sliding_Aiming_Reload_RM_Neut.fbx

A_MOD_BOW_Sliding_Aiming_ToDrawn_Neut.fbx

A_MOD_BOW_Sliding_Aiming_ToDrawn_RM_Neut.fbx

A_MOD_BOW_Sliding_Aiming_Undrawn_Neut.fbxIdle

A_MOD_BOW_Sliding_Aiming_Undrawn_RM_Neut.fbx

A_MOD_BOW_Sliding_ToIdle_Crouch_Neut.fbx

A_MOD_BOW_Sliding_ToIdle_Crouch_RM_Neut.fbx

A_MOD_BOW_Sliding_Shoot_Reload_Neut.fbx

A_MOD_BOW_Sliding_Shoot_Reload_RM_Neut.fbx

A_MOD_BOW_Sliding_Shoot_ToAiming_Neut.fbx

A_MOD_BOW_Sliding_Shoot_ToAiming_RM_Neut.fbx

 

❓FAQ

Q: Does this pack work with Unity’s Mecanim Animation System?
A: Yes! However, this pack only supports Sidekicks, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters. ANIMATION - Bow Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other characters.

Q: Can I use this pack with ANIMATION - Base Locomotion?
A: Yes, documentation is provided to guide you in blending ANIMATION - Bow Combat with ANIMATION - Base Locomotion. There's an example animation controller included in the Base Locomotion pack, and in this Bow Combat pack you will find transition animations for integration with Base Locomotion.

Q: Do these animations work with Synty Sidekick and POLYGON characters?
A: Yes! These animations are designed to work with Sidekick characters, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters.

Q: Do these animations work with characters in Synty SIMPLE packs?
A: No, these animations do not work with SIMPLE characters.

Q: Can I use the animations on my own custom rig?
A: ANIMATION - Bow Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other character rigs even when using mecanim.

Q: Does this pack support Unreal Engine?
A: This pack does not officially support Unreal Engine. There is currently no timeline for Unreal Engine support for Synty ANIMATION products.

Q: Can the animations be used in Unreal Engine?
A: Even though Unreal Engine is not officially supported, you can import the animation FBX files into Unreal Engine, retarget them using the Unreal animations tool, and use them on the Unreal Mannequin. However no official Synty support is currently offered for this.

🤖 Technical Info

◼ Compatibility 
- Compatible with Unity 2022.3+
- Unity Render Pipeline Support:

  • Standard
  • URP
  • HDRP

◼ File Formats ◼
- Unity 2022.3 package
- Animation zip file

◼ Compatibility Warning
- Unreal Engine: Unreal is not supported. Until we announce an Unreal release there is no timeline on when or if Unreal support will arrive in the future.

📋 Changelog

Version 1.0.0 (Unity)
Initial release

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
Follow us for updates, promotions, previews & tutorials:
DISCORD | YOUTUBE | FACEBOOK | TWITTER | INSTAGRAM
View full details