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INTERFACE - Apocalypse HUD

INTERFACE - Apocalypse HUD

Regular price £93.03 GBP
Regular price Sale price £93.03 GBP

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Unlock INTERFACE - Apocalypse HUD and the entire Synty library of 130+ art, animation and UI packs with plans starting at £27.91 GBP/mo.


Synty® Studios Presents: INTERFACE - Apocalypse HUD

From the ashes of a global catastrophe rises the INTERFACE Apocalypse HUD, the first in Synty’s new line of UI packs!

Quickly build out your game HUD with dozens of pre
-built HUD elements cobbled together from rusted metal and salvaged electronic components. Action bars, minimaps, compasses, weapon wheels, HP bars, damage FX, crosshairs - we’ve added everything we could think of to help you quickly assemble a quality-looking, responsive HUD. Each component can be visually customized to suit your game’s needs, whether you’re making an ultra-minimal survival game or an apocalyptic ARPG.

Key Features

  • Over 160 prefabs (with animations!). Easily piece together a unique UI with customisable components.
  • Seamlessly blend your game's UI with gameplay by using the 650+ icons included. Icons of props and weapons are rendered from items and weapons found in the POLYGON - Apocalypse Pack.
  • Customisable visual variants for components allows your to add your own style to your game's HUD. You can create hundreds of variations to fit your specific game's needs.
  • Comprehensive range of input icons for multiple controller types easily lets you support PC, Xbox, PS, and Switch!
  • Artistically blends with existing Synty asset packs. We've designed the UI to match Synty's POLYGON style. Your game will look sleek and professionally made with a UI that matches your games 3D aesthetic.
  • Text and numeric buttons can be tinted, localised and customised

*The UI elements contained in this pack are 2D and intended to work with Unity's UGUI and 2D systems No 3D models are included.

◼ Tutorial ◼
View our first UI tutorial - 'Creating a HUD in Unity' - on YouTube!

🔍 FAQs

◼ Unity FAQ's ◼
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro

Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems

Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI - Unity's recommended runtime UI system.

Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google fonts, free to use for commercial projects. Check out the google fonts FAQ here.

◼ Unreal FAQs 
Q: Does this pack support Unreal Engine?
A: Currently this pack does not support Unreal Engine. There is no timeline for Unreal Engine support, but we will support Unreal Engine in the future.

Q: Can the sprites be used in Unreal?
A: Even though Unreal Engine is not officially supported you can import the 2D sprites into Unreal Engine and reconstruct our UI yourself. However no support is currently offered for this.

📦 Pack Content

◼ Sprites / Icons ◼
Total: 658 (over 650+ !)

◼ Input Icons
GamepadGeneric (21)
MouseKeyboard (18)
PlayStation (37)
Switch (47)
Xbox (39)

◼ UI Icons
Icons_Ammo (18)
Icons Armor (12)
Icons_Explosives (11)
Icons_Resources (52)
Icons_Weapons (140)
Icons_Inventory (10)
Icons_Map (20)
Icons_Social (6)
Icons_Status (9)

◼ HUD Sprites
Apocalypse (119)
Cursors (3)
HUD (77)
FX (19)

◼ Prefabs ◼
(with animations!) - Total: 163 (over 160+ !)

◼ _CommonComponents (11)
Button_Simple
Button_WorldSpace_Item_Common
Dial_Fill
Image_Icon
Label_Body
Label_Header
Label_SemiBold
Label_ShrinkToSize
Label_SizeToContent
Slider_Horizontal
Slider_Vertical

◼ _PreMadeHUDS (4)
Screen_HUD_Apocalypse_ARPG01
Screen_HUD_Apocalypse_FPS01
Screen_HUD_Apocalypse_Survival01
Screen_HUD_Apocalypse_FPS01

◼ ActionBar (12)
HUD_ActionBar_MetalCogs01
HUD_ActionBar_MetalElectronics01
HUD_ActionBar_MetalElectronics02
HUD_ActionBar_MetalElectronics03
HUD_ActionBar_RustyMetal01
HUD_ActionBar_RustyRed01
HUD_ActionBar_WatchRadio01
HUD_ARPGBar_CogsCanisters01
HUD_ARPGBar_RustyCanisters01
HUD_HotBar_MetalElectronics01
HUD_HotBar_MetalValves01
HUD_HotBar_Minimal

◼ Compass (3)
HUD_Compass_MetalClamp01
HUD_Compass_Military
HUD_Compass_Minimal

◼ FullscreenFX (5)
FX_Damage_Bloodsplats
FX_Damage_EdgeofScreen
FX_Damage_Vignette
FX_DamageDirection_Arc
FX_Heal_Vignette

◼ Fullscreen Overlays (4)
HUD_Background_Dark
HUD_Vignette
Overlay_FadeToBlack
Overlay_FadeToBlack_Fast

◼ Greebles (6)
Greeble_Cog01
Greeble_Cog02
Greeble_Cog03
Greeble_Diode01
Greeble_Diodes01
Greeble_MetalValve01

◼ Input_Interactions (6)
HUD_Interact_ContextSensitive
HUD_Interact_ContextSensitive_Hold
HUD_Interact_ContextSensitive_Object
HUD_PickupInfo_Basic
HUD_PickupInfo_IconH
HUD_PickupInfo_IconV

◼ Log (2)
HUD_ChatLog
HUD_EventLog

◼ Map_Compass_Icons (22)
Map_Icon
Map_Icon_Ally
Map_Icon_Biohazard
Map_Icon_Enemy
Map_Icon_Fire
Map_Icon_Flag
Map_Icon_GunShop
Map_Icon_Healing
Map_Icon_Home
Map_Icon_Lightning
Map_Icon_Message
Map_Icon_Neutral
Map_Icon_ObjectiveVariant
Map_Icon_Petrol
Map_Icon_Player
Map_Icon_Quest
Map_Icon_Radiation
Map_Icon_Skull
Map_Icon_Star
Map_Icon_Target
Map_Icon_Unknown
Map_Icon_Vehicle

◼ Minimap (8)
HUD_Minimap_Box_Minimal
HUD_Minimap_Box_RustyCogs01
HUD_Minimap_Box_RustyElectronics01
HUD_Minimap_Dial_Flange01
HUD_Minimal_Dial_FuelCap01
HUD_Minimal_Dial_LightsWires01
HUD_Minimal_Dial_Minimal
HUD_Minimal_Dial_RustyRed

◼ NPC_HealthBars_EnemyData (6)
HUD_Event_BossBar_Metal01
HUD_WorldSpace_DamageToaster
HUD_WorldSpace_EnemyInfo
HUD_WorldSpace_NameAlly
HUD_WorldSpace_NameEnemy
HUD_WorldSpace_ReviveIndicator

◼ Objectives_Story_Location (11)
HUD_Event_Mission_Complete
HUD_Event_Mission_Start
HUD_Event_NewLocation
HUD_Objective
HUD_ObjectiveLocation
HUD_WorldSpace_EdgeofScreen_Home
HUD_WorldSpace_Home
HUD_WorldSpace_Objective
HUD_WorldSpace_Objective_Minimal
Screen_ChapterTitle
Screen_ChapterTitle_Minimal

◼ Player_Health_Equipment (26)
HUD_Container_Flask01
HUD_Container_Jar01
HUD_CurrentWeapon_Minimal_Bars
HUD_CurrentWeapon_Minimal_Box
HUD_CurrentWeapon_Minimal_GunAmmo
HUD_CurrentWeapon_Minimal_Square01
HUD_CurrentWeapon_Rack01
HUD_CurrentWeapon_RustyMetal01
HUD_Health_CurrentWeapon_MetalFrame01
HUD_Health_CurrentWeapon_Minimal
HUD_Health_Stats_Box_Metal01
HUD_Health_Stats_Box_Minimal
HUD_Health_Stats_Dial_Metal01
HUD_Health_Stats_Dial_Minimal
HUD_Health_Stats_Dial_RustyRed01
HUD_HealthBar_Dial_FuelCap01
HUD_HealthBar_Dial_Minimal
HUD_HealthBar_MetalBar01
HUD_HealthBar_Minimal_Horiz
HUD_Stat_Dial_RustyRed01
HUD_StatsList_GoldBar01_Item
HUD_StatsList_GoldBars01
HUD_StatsList_Minimal
HUD_StatsList_Vials01
HUD_StatsList_Vials01_Item
HUD_XPBar_GlassVialWires01

◼ Popups_Notifications (2)
HUD_Event_LevelUp
HUD_Tooltip

◼ Radio (5)
HUD_Comms_Minimal
HUD_Comms_Radio01
HUD_Comms_RustyMetal01
HUD_Comms_WatchRed01
HUD_Comms_WiresCog01

◼ Reticles_Crosshairs (12)
HUD_Reticle_Bow
HUD_Reticle_BracketLrge
HUD_Reticle_BracketSml
HUD_Reticle_CircleMed
HUD_Reticle_CircleSml
HUD_Reticle_Crosshair
HUD_Reticle_CrosshairCircle
HUD_Reticle_Dot
HUD_Reticle_GrenadeLauncher
HUD_Reticle_RocketLauncher
HUD_Reticle_Shotgun
HUD_Reticle_SniperRifle

◼ Subtitles (2)
HUD_Subtitles
HUD_Subtitles_CC

◼ System (4)
HUD_Event_Loading
HUD_Event_Loading_Icon
HUD_Event_Saving
HUD_Event_Saving_Icon

◼ Timed (5)
HUD_ActionTime
HUD_Countdown_Timer
HUD_Event_TimeUp
HUD_GameTime
HUD_TimedAction

◼ WeaponWheel_WeaponCross (7)
HUD_WeaponCross_Minimal
HUD_WeaponCross_Minimal_Item
HUD_WeaponCross_Minimal_Item_Wide
HUD_WeaponCross_Minimal_Wide
HUD_WeaponWheel_MetalElectronics01
HUD_WeaponWheel_MetalElectronics02
HUD_WeaponWheel_Minimal

◼ Animations ◼
ANIM_Button_ActionBar_Item_Disabled.anim
ANIM_Button_ActionBar_Item_Highlighted.anim
ANIM_Button_ActionBar_Item_Normal.anim
ANIM_Button_ActionBar_Item_Pressed.anim
ANIM_Button_ActionBar_Item_Selected.anim
ANIM_Button_Category_Item_Disabled.anim
ANIM_Button_Category_Item_Highlighted.anim
ANIM_Button_Category_Item_Normal.anim
ANIM_Button_Category_Item_Pressed.anim
ANIM_Button_Category_Item_Selected.anim
ANIM_Button_ChatLog_Disabled.anim
ANIM_Button_ChatLog_Highlighted.anim
ANIM_Button_ChatLog_Normal.anim
ANIM_Button_ChatLog_Pressed.anim
ANIM_Button_ChatLog_Selected.anim
ANIM_Button_HotBar_Item_Disabled.anim
ANIM_Button_HotBar_Item_Highlighted.anim
ANIM_Button_HotBar_Item_Normal.anim
ANIM_Button_HotBar_Item_Pressed.anim
ANIM_Button_HotBar_Item_Selected.anim
ANIM_Button_HotBar_Minimal_Item_Disabled.anim
ANIM_Button_HotBar_Minimal_Item_Highlighted.anim
ANIM_Button_HotBar_Minimal_Item_Normal.anim
ANIM_Button_HotBar_Minimal_Item_Pressed.anim
ANIM_Button_HotBar_Minimal_Item_Selected.anim
ANIM_Button_Icon_Generic_Disabled.anim
ANIM_Button_Icon_Generic_Highlighted.anim
ANIM_Button_Icon_Generic_Normal.anim
ANIM_Button_Icon_Generic_Pressed.anim
ANIM_Button_Icon_Generic_Selected.anim
ANIM_Button_WeaponCross_Item_Disabled.anim
ANIM_Button_WeaponCross_Item_Highlighted.anim
ANIM_Button_WeaponCross_Item_Normal.anim
ANIM_Button_WeaponCross_Item_Pressed.anim
ANIM_Button_WeaponCross_Item_Selected.anim
ANIM_Button_WeaponWheel_Item_Disabled.anim
ANIM_Button_WeaponWheel_Item_Highlighted.anim
ANIM_Button_WeaponWheel_Item_Normal.anim
ANIM_Button_WeaponWheel_Item_Pressed.anim
ANIM_Button_WeaponWheel_Item_Selected.anim
ANIM_Button_WeaponWheel_Minimal_Item_Disabled.anim
ANIM_Button_WeaponWheel_Minimal_Item_Highlighted.anim
ANIM_Button_WeaponWheel_Minimal_Item_Normal.anim
ANIM_Button_WeaponWheel_Minimal_Item_Pressed.anim
ANIM_Button_WeaponWheel_Minimal_Item_Selected.anim
ANIM_FX_Damage_Direction_Arc.anim
ANIM_FX_Damage_EdgeOfScreen_Active.anim
ANIM_FX_Damage_Vignette_Hit.anim
ANIM_FX_Damage_Vignette_In.anim
ANIM_FX_Damage_Vignette_Off.anim
ANIM_FX_Damage_Vignette_Out.anim
ANIM_FX_Damage_Vignette_Pulse.anim
ANIM_FX_Heal_Vignette_Heal.anim
ANIM_FX_Heal_Vignette_Off.anim
ANIM_Greeble_Cog_Idle.anim
ANIM_HUD_ActionBarItem_Active.anim
ANIM_HUD_ActionBarItem_Inactive.anim
ANIM_HUD_ActionBarItem_On.anim
ANIM_HUD_CommsPortrait_Idle.anim
ANIM_HUD_Event_Generic_In.anim
ANIM_HUD_Event_Generic_Out.anim
ANIM_HUD_Event_LevelUp_In.anim
ANIM_HUD_Event_LevelUp_Out.anim
ANIM_HUD_Event_MissionInfo_In.anim
ANIM_HUD_Event_MissionInfo_Out.anim
ANIM_HUD_Event_Saving_Idle.anim
ANIM_HUD_Event_Saving_In.anim
ANIM_HUD_Event_Saving_Out.anim
ANIM_HUD_Event_TimeUp_In.anim
ANIM_HUD_Event_TimeUp_Out.anim
ANIM_HUD_Objective_Active.anim
ANIM_HUD_Objective_Inactive.anim
ANIM_HUD_ObjectiveHeader_Active.anim
ANIM_HUD_ObjectiveHeader_Inactive.anim
ANIM_HUD_ObjectiveItem_Active.anim
ANIM_HUD_ObjectiveItem_In.anim
ANIM_HUD_ObjectiveItem_Inactive.anim
ANIM_HUD_ObjectiveItem_Out.anim
ANIM_HUD_PLayerLevel_Idle.anim
ANIM_HUD_PlayerLevel_LevelUp.anim
ANIM_HUD_Reticle_Bow_AimReady.anim
ANIM_HUD_Reticle_Bow_AimStart.anim
ANIM_HUD_Reticle_Bracket_AimStart.anim
ANIM_HUD_Reticle_Bracket_AimWide.anim
ANIM_HUD_Reticle_Circle_AimStart.anim
ANIM_HUD_Reticle_Circle_AimWide.anim
ANIM_HUD_Reticle_Crosshair_AimStart.anim
ANIM_HUD_Reticle_Crosshair_AimWide.anim
ANIM_HUD_Reticle_SniperRifle_In.anim
ANIM_HUD_Reticle_SniperRifle_Out.anim
ANIM_HUD_WeaponWheel_In.anim
ANIM_HUD_WeaponWheel_Out.anim
ANIM_HUD_WorldSpace_DamageToaster_HitDefault.anim
ANIM_HUD_WorldSpace_Objective_Loop.anim
ANIM_HUD_XPLog_Item_In.anim
ANIM_ICN_Map_Enemy_Idle.anim
ANIM_ICN_Objective_Idle.anim
ANIM_Overlay_FadeToBlack_Fast_In.anim
ANIM_Overlay_FadeToBlack_Fast_Out.anim
ANIM_Overlay_FadeToBlack_In.anim
ANIM_Overlay_FadeToBlack_Out.anim
ANIM_Screen_ChapterTitle_In.anim
ANIM_Screen_ChapterTitle_Out.anim
ANIM_Screen_HUD_In.anim
ANIM_Screen_HUD_Off.anim
ANIM_Screen_HUD_On.anim
ANIM_Screen_HUD_Out.anim
ANIM_Stat_Dial_Empty.anim
ANIM_Stat_Dial_Full.anim
ANIM_Stat_Dial_Healthy.anim
ANIM_Stat_Dial_Low.anim

🤖 Technical Info

Compatibility 
- Compatible with Unity 2022.3+
- Unity Render Pipeline Support:

  • Standard
  • URP
  • HDRP

◼ File Formats ◼
- Unity 2022.3 package
- Sprite zip file

◼ Compatibility Warning
- Unreal Engine: Unreal is not supported. Until we announce an Unreal release there is no timeline on when or if Unreal support will arrive in the future.
- This pack includes a ZIP file containing all the UI sprites. These can be used outside of Unity but no support is currently offered for this.

📋 Changelog

Version 1.0.8 (Unity)
- Updated prefab naming in documentation

Version 2 (Source Files)
- Updated source files structure
- Added missing source files

Version 1.0.7 (Unity)
- Fixed input system warnings in newer versions of Unity

Version 1.0.6 (Unity)
- Fixed warnings caused by unlinked UIParticle scripts, relinked script and materials

Version 1.0.5 (Unity)
- Fixed errors associated with Unity UI Extensions

Version 1.0.4 (Unity)
- Improved VFX prefabs
- Replaced old shaders
- Colour adjustments to demo scenes
- Updated input icons 
- Fixed incorrect Switch shoulder icons
- Updated naming conventions of all sprites + prefabs
- Updated documentation

Version 1.0.3 (Unity)
- Added missing UI Extensions

Version 1.0.2 (Unity + Source Files)
- Added missing SPR_HUD_DialReticle_Sml_Grungy sprite


Version 1.0.1 (Unity)
Note: Some project files have changed. It's recommended you delete the previous version of the pack prior to importing v1.0.1

- Added support for Unity 2021+
- Separated out multiple sprites into individual sprites to accommodate Unity 2021
- Converted some prefab variants into standalone prefabs to accommodate Unity 2021
- Reshuffled all layout group hierarchies to accommodate Unity 2021
- Added shiny new button to 00_Demo_All Unity scene
- Minor visual improvements to component prefabs
- Fixed compass content layouts

Version 1.0.0 (Unity)
- Initial Launch

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