POLYGON - City Pack
POLYGON - City Pack
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Unlock POLYGON - City Pack and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.
Synty® Studios Presents: POLYGON - City Pack
A low poly asset pack of characters, buildings, props, vehicles and environment assets to create a city based polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
Includes a demo scene (Character poses indicative only)
- Modular Vintage Office Buildings
- Modular Modern Office Buildings
- Modular Apartment Set
- Modular Road Set
- Modular Shop Fronts
- Modular Park Set
📦 Pack Content
Key Features:
331 unique assets with x4 alternative texture colors.
Some examples include:
- Station building
- City hall
- Large prop signs x17
- Shop interior props x10
- Billboards + Signs x33
- Subway Entrances x 2
- Traffic light props x8
- Trees x3
- Modular vents x7
- Modular pipes x9
- Aircon Units x4
- Security cameras x2
- Trash bins / bags x7
- BusStop
- Fire Escape Stairs x3
- Rooftop Acess
- Shop Covers x 5
- Bridge Road
- See screenshots for detailed layouts!
9 Unique characters with x4 alternative Colour and 3 skin tone variations
- Male Police Officer
- Female Police Officer
- Male Businessman
- Male Shirt Businessman
- Female Businessman
- Male With Hoodie
- Male With Jacket
- Female With Jacket
- Female with Coat
8 Unique Cars with x12 alternative variations
- Ambulance
- Police Car
- Taxi
- Sedan
- Small Smart Car
- Medium 4x4 Car
- Van
- Muscle Car
🤖 Technical Info
◼ Compatibility ◼
- Character setup to work with Mecanim (no animations included in this pack)
- View our tutorial on converting to the Universal Render Pipeline.
- Works in Unity 2021.3 and above
- Works in Unreal 4.26 - 5.4
📋 Change Log
Version 1.11.2 (Unity)
- Fixed prefab transform and scale issues
- Added URP Extract me to fix Alpha Clipping issue
Version 1.13.0 (Unreal)
- Ported pack to 4.26, 5.0, 5.1, 5.2, 5.3 & 5.4
- Convert Cascade particle effects to Niagara
- Convert characters to the UE4 mannequin rig
Version 1.12.3 (Unreal) + Version 1.11.1 (Unity)
- Fixed holes in SM_Env_Sidewalk_Merger_01
- Fixed holes in SM_Env_Sidewalk_Corner_02
Version 1.11.0 (Unity)
- Fixed naming of carboard boxes
- Fixed missing scripts on convex collision
- Fixed collision on SM_Bld_Shop_Corner_02
Version 1.12.1 (Unreal + Source Files)
- Fixed naming of carboard boxes
Version 1.12.0 (Unreal + Source Files)
- New_Characters folder added to the project with ready to use characters.
- New Unreal characters added to the source files
Version 1.10.1 (Unity)
- Fixed crashing when importing the pack.
Version1.11 (Unreal)
- Fixed texture issue with SM_Env_SubwayEntrance_02
Version 1.10 (Unity, Unreal, Source Files)
- Fixed model issues with SM_Bld_Shop_Corner_02
- Fixed UV issues with SM_Prop_Sign_Chinese_Noodles_01
Version 1.9.0 (Unity + Unreal)
- General pack cleanup (Unity)
- Fixed naming conventions (Unreal)
Version 1.8.0 (Unity)
- Fixed missing scripts on convex collision
- Added missing source files.
Version 1.7.0 (Unity)
- Fixed issue with FX_Steam prefab material
Not cheap, but worth it.
Thanks for taking the time to leave a review.
I used the pack in Godot which is not necessarily the intended platform. All worked well. Thank you.
Thanks for the review! We're glad to hear that it worked well for you in Godot!
Please verify me :) why there is no "verified" symbol next to my review? 5 stars because Godot support. Love you Synty Studio
Thank you for leaving a review.
Love to see Godot support. I hope more / all assets get Godot support
Thanks for the review! We're seeking feedback from Godot users so we can assess the best way for us to support Godot in the future. We'd love to hear any feedback you have at support@syntystudios.com
Thank you for adding Godot support, how do I filter your assets to find only the ones with Godot support so far?
Thanks for the review! At the moment this is the only pack that we are suporting Godot. We're seeking feedback from Godot users from this pack so we can assess the best way for us to support Godot in the future. We'd love to hear any feedback you have at support@syntystudios.com
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