POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
POLYGON - Nightclubs
Synty Store

POLYGON - Nightclubs

Regular price $99.00



Synty Studios™ Presents -

POLYGON - Nightclubs, an electrifying, Low Poly asset pack, ready to take your world to the next level. Lean in and allow your imagination to explore all possibilities on offer. POLYGON - Nightclub, here for your entertainment.


◼ Key Features ◼

- Fully modular buildings, bars, sofas, and platforms

- Four different club scenes

- Lasers!

- (Character poses indicative only)


◼ Assets ◼


Characters (x8)

- Bartender Male/Female, Bouncer Male, Party Female (x3), Party Male (x2)


Character Attachments (x26)

-Including Beards, Earrings, Glasses, Hairs, and Hats.


Buildings (x140)

- Including a base set of building pieces plus: Awnings, Ceilings, Curtains, Doors, Fire Escapes, Floors, Pillars, Railings, Trims, Pergolas, Shelves, Stairs/Steps, Elevator, and Feature Walls.


Props (x583)

- Including Art/Posters, Ash trays, Bags, Bottles, Glasses, Mats, Sinks, Bean Bags, Chairs/Benches, Boxes, Crates, Cans, Point Of Sale, Cigarettes, Coasters, Cleaning Equipment, Coats, Cocktails, Dance Poles, Darts, Plates, Disco Ball, Displays, DJ Gear, Fridges, Racks/Shelves, Bins, Lights, Greebles, Hats, Personal Items (purses, wallet, inhaler etc), Kegs, Mechanical Bull, Menus, Money, Microphones, Neon Shapes and Signs, Papers/Trash, Pills, Pillows, Pipes, Plants and Plant Pots, Rugs, Screens, Sculptures, Smoke Machine, Speakers, Stanchions/Dividers, Stools, Tables, Toilet and Toilet Items, Flags, Trophies, TVs, Urinals etc, Plus Modular Bars, Benches, Sofas, Vents, Stages, Platforms, and Walkways! 


Environment (x41)

- Including Background City Buildings, Skydome, Clouds, Crane Silhouettes, and Background Streets.


FX (x18)

- Including Background Cars, Spotlights, Fire, Fog, Lasers, and Lightray Shapes.


◼ Compatibility ◼

- Works in Unity 2019.4 and above

View our tutorial on converting to the Universal Render Pipeline.

- Characters are setup to work with Mecanim (no animations included in this pack)

◼ Versions ◼

Unity - 2019.4
Unreal - 4.25

***Contents may vary between engines. 


Change Log

1.02
- Fixed missing faces on SM_Prop_Sofa_01_Corner_02,
- Fixed missing faces on SM_Prop_Sofa_01_Corner_04


1.01
- Minor tweaks to materials. Fixed Dance Floor animation.


Share this Product

Customer Reviews

Based on 5 reviews
80%
(4)
0%
(0)
0%
(0)
0%
(0)
20%
(1)
B
Berk
I'm satisfied.

I've used it in a few projects. I think it's a great asset. especially the decors and effects are excellent.

Thanks, the review is appreciated.

S
Shaun Churchyard
Great Package

The 4 demo Scenes are all very different and inviting.. Well worth it..

Great to hear. Thanks for taking the time to review the pack.

T
T.D.
Great Pack - Unreal Support?

Is this Unreal Engine version of this pack going to launch soon?

The review is greatly appreciated. Yes, the files are available to download now.

C
Cornelis A Schuit
POLYGON - Nightclubs

Hope you will have the unreal version soon. Can I expect an automatic update for the product I bought?

Thanks, the review is appreciated. Confirming this is available for unreal. You'll also receive email notifications when we do updates to the packs :)

C
Chris
Unreal Engine materials heavily unoptimized

Unfortunately the developers are so keen on using VERY OLD unreal engine versions and each material variant uses its own shader.
The normal thing to do would be to create a master material and every instance be a material instance.

Making the process of making it production ready really tedious.
Will update review as soon as a proper version is submitted.

Thanks for the review. I'll pass the feedback on to the team.


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