POLYGON - Swamp Marshland - Nature Biome
POLYGON - Swamp Marshland - Nature Biome
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Unlock POLYGON - Swamp Marshland - Nature Biome and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.
Synty® Studios presents: POLYGON - Swamp Marshland - Nature Biome
Once upon a time, this was a beautiful landscape. But something nefarious soon moved in, which caused the plants to rot and decay. This once mystical land became a forested wetland, with creatures hidden between and beneath.
POLYGON - Swamp Marshland consists of a large body of water that breaks off into walkable paths with some hidden secrets. Take a walk on the wild side; we dare you.
◼ Key Features ◼
- An incredible demo scene to help you get started using this pack!
- beautiful FX including frogs that actually jump around.
- Amazing environment assets including a great foliage shader to bring movement and life to your scene.
Want to add an a layer of diabolical to your game?
We recommend combining POLYGON - Swamp Marshland with:
- POLYGON - Horror Mansion
- POLYGON - Apocalypse
- POLYGON - City Zombies
- POLYGON - Dog Pack
- POLYGON - Battle Royale
* Contents may vary between engines.
📦 Pack Content
Environment (x60):
Swamp trees, mangrove trees, reeds, lilly pads, swamp scum, moss, brambles, toetoe bushes, logs, tree roots. Each come with LODs
Buildings (x16)
Shack, outhouse, modular jetty
Props (x50):
Effigies, Bones, Wreckage, Tombstones, sewer pipes, barrels, fences
Terrain Materials (x7):
Grass, mud, bones, moss, rock
Vehicles (x2):
Canoe, Airboat
Particles (x16):
Bats, cranes, dragonflies, dust, fire, flies, fog, frogs, leaves, sub beam, swamp bubbles, water ripples.
🤖 Technical Info
◼ Compatibility ◼
- Compatible with Unreal 5.3+
-
Compatible with Unity 2022.3+
- Supports URP and Built-in
- Characters set up with Mecanim (no animations included)
- View our tutorial on converting to the Universal Render Pipeline (URP).
◼ File Formats ◼
- Unreal 5.3 project
- Unity 2022.3 package
- FBX Source Files
📋 Change Log
Version 3 (Source Files)
- Added missing terrain textures
Version 1.8.3 (Unreal)
- Added missing flag to cloud material
Version 1.10.3 (Unity)
- Updated PNB_Core folder
Version 1.8.2 (Unreal)
- Fixed issue with cloud material
Version 1.8.1 (Unreal)
- Added missing textures
- Fixed emission issue with main textures
- Adjustment to LODs
Version 1.10.2 (Unity)
- Fixed collision issues
Version 1.8.0 (Unreal)
- Ported pack to Unreal Engine 5.3
- General pack cleanup
Version 1.10.1 (Unity)
- Updated package helper
- Updated generics folder
Version 1.10.0 (Unity)
- Updated pack to 2022.3.56
- Added lighting and post processing
- Converted shaders to shader graph
Version 1.9.1 (Unity)
- Added overview map
- Fixed naming conventions
Version 1.9.0 (Unity)
- Added Unity 6 URP extract me
Version 1.8.0 (Unity)
- Added world/local space switch for the frosting effect in the vegetation shader
Version 1.7.0 (Unity + Unreal)
Unity
- Improved shader performance
- Added basic vegetation shader
- Added URP Extract me for 2022
Unreal
- Fixed LODs
- Fixed collision
- Updated particles to Niagara
- Fixed naming conventions
Version 1.6.0 (Unity + SourceFiles)
- Fixed issue with URP Shader
- Fixed issues with source files
Version 1.5.0 (Unity)
- General bug fixes
Version 1.4.0 (Unity)
- Fixed shader issues in URP
Version 1.3.0 (Unity)
- General bug fixes
Version 1.2.0 (Unity)
- Fixed FX material issues when converting to URP.
- Fixed missing textures in source files.
The Swamp/Marshland has, for many years, been the source of evil or the key to mystery in thousands of books, movies, shorts, games, well you get the idea. The Swamp/Marshland needs no introduction, no explanation, or no back story. Just introduce the Swamp/Marshland in your project and the user is hooked.
Synty has developed this Swamp/Marshland as an environment that can be set up to be part of a larger environment anywhere in the world or extraterrestrial if that's the direction you want to go. I am looking at some characters from other Synty Packs to complete the storyline of my project. Have Fun!!
Thanks for the review, glad the pack is giving you some inspiration and you are enjoying the pack.
I am enjoying this pack! It is super vibey. The swaying tree branches, animated frogs, dragonflies and birds create the feeling it's really alive, and the bubbling mud is a nice touch. The fog and atmosphere are a welcomed addition. The other included assets gives you the opportunity to begin building a sort of tribal camp. Overall, impressed, nothing negative to speak of.
Thank you kindly for leaving us a review today. Glad you're enjoying the pack!
Just amazing!!
Thanks for the review!
This pack delivers the professional quality that you would expect from a Synty product. Seeing as it is listed as fully compatible with Unity, and nothing else being listed as of yet, it is completely silly to give a poor review because it does not work on a platform that it was not designed to be used on. 5/5 all the way when properly used by the user. Great job Synty team.
Thanks for the review. Glad to hear you are enjoying the asset!
Great asset. These Biomes have been on my wish list for a while.
Did get 'is self-intersecting and has been discarded' and 'Can't import tangents and binormals' warnings. I used unity-polygon-store-importer-08232023 to import all of the Season One and Two Biomes at once
This would have been 5 Stars if upgrading to URP the Post Processing profiles where changed to URP Volume Profile so I did not have to install Post Processing V2 into the project. Note that the Bloom effect is missing the Dirtiness Texture guessing it is because the GUI ID for the default lens dirt texture is referencing is different depending on the Post Processing version you are using (A Post Processing problem).
In Unity 6 after Updating to URP the scene Loaded but some of the materials that were using Synty Shaders did not display, see my POLYGON - Tropical Jungle - Nature Biome review for more details, as I did not trouble shoot this one in Unity 6 after trouble shooting the Tropical Jungle by itself, I am assuming it is the same exact issue.
Hopefully this will be updated to use Unity 6 once it is out of Preview. Because of the Rendering Performance alone, not to mention some of the other Unity 6 only features.
Thanks for the review and providing us feedback. At this stage we only support LTS versions of Unity. We'll work to add support for Unity 6 once it reaches LTS.
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