POLYGON - Swamp Marshland - Nature Biome
Synty Studios™ presents: POLYGON - Swamp Marshland - Nature Biome
Once upon a time, this was a beautiful landscape. But something nefarious soon moved in, which caused the plants to rot and decay. This once mystical land became a forested wetland, with creatures hidden between and beneath.
POLYGON - Swamp Marshland consists of a large body of water that breaks off into walkable paths with some hidden secrets. Take a walk on the wild side; we dare you.
Want to add an a layer of diabolical to your game?
We recommend combining POLYGON - Swamp Marshland with:
- POLYGON - Horror Mansion
- POLYGON - Apocalypse
- POLYGON - City Zombies
- POLYGON - Dog Pack
- POLYGON - Battle Royale
Swamp trees, mangrove trees, reeds, lilly pads, swamp scum, moss, brambles, toetoe bushes, logs, tree roots. Each come with LODs
Shack, outhouse, modular jetty
Effigies, Bones, Wreckage, Tombstones, sewer pipes, barrels, fences
Terrain Materials (x7):
Grass, mud, bones, moss, rock
Bats, cranes, dragonflies, flies, frogs, bubbles
- Works in Unity 2019.4 and above
- Support Universal Render Pipeline (URP) - URP Guide Here for Custom Shaders
◼ Licence ◼
The following custom licence applies to this asset in addition to the Synty Store License Agreement.
END USER will be prohibited from using the asset license for the following products:
- Creation of Non-Fungible-Tokens (NFT) and/or use in Blockchain based projects or products.
- Creation of content for Metaverse-related and/or game creation software and products.
- 3D printing for commercial use.
***Contents may vary between engines.
- Fixed issues with materials when converting to URP
- Fixed missing textures in source files
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Earlier synty packs could be used in other engines relatively easily. The new biome is based on its own logic and has many Unity features that make it difficult to use directly in Vulkan. For example: The model SM_Env_Tree_Samp_01.fbx contains 7 meshes for 4 LOD levels. The trunk and the leaves are not two separate meshes as in previous packages, but only ONE mesh. the vertex-color-blue controls whether a vertex is a leaf or a trunk (SyntyStudios_VegitationShader.shader, line 299).