POLYGON - Mech Pack
POLYGON - Mech Pack
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Unlock the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.
Synty® Studios presents: POLYGON - Mech Pack
Experience the imposing presence of the mech as it towers over you, casting a shadow with its sheer size while emanating an aura of strength and power.
The devil is in the detail with the mech's modular attachments, from its armour pieces and the inside of the pilot's cockpit to the hand cannon, katana, rifles, sword, and so much more.
This 3D low poly asset pack provides countless options to tailor the mech to suit your game. So, whether they take on the role of the hero, support or villain, one thing is sure: when the battle commences and the city's fate hangs in the balance, you decide whether the mech protects or is the reason for chaos.
The choice is yours.
◼ Key Features◼
- Modular Armour
- Humanoid rig, compatible with Mecanim
- Pilots & Cockpit Included
- Variety of Mech Weapons
Take your game to the next level:
We recommend combining POLYGON - Mech Pack with:
📦 Pack Content
◼ Mech Specs (x104)◼
Mech rig includes base skeleton, six preset prefabs and:
Cargo, Cockpit Door, Collar, Exhaust, Head, Hip Armour, Hip Belt, Saddlebags, Jetpack, Heel, Toe, Shoulder Weapon, Radio, Elbow Armour, Arm Weapon, Hand Armour, Knee Armour, Shin Armour, Shoulder Armour, Upper Leg Armour, Upper Shin Armour
◼ Character (x2)◼
Mech Pilot Female, Mech Pilot Male
◼ Character Attachments (x8)◼
Helmet, Holster, Knife, Pouch, Sheath, Tubing
◼ FX (x15)◼
Flame Exhaust, Flamethrower, Footstep, Jump Impact, Lensflare, Machine Gun Repeating, Machine Gun Single, Missile, Missile Barrage, Shield, Smoke Dark, Smoke White, Sniper, Sparks, Sun Beam
◼ Weapons (x12)◼
Arc Rifle, Assault Rifle, Gatling Gun, Hammer, Hand Cannon, Katana, Power Rifle, Rocket, Shotgun, Sword
◼ Props (x7)◼
Charging Cables, Coupling, Floor Tiles
🤖 Technical Info
◼ Compatibility ◼
Unity
- Characters set up with Mecanim (No animations included)
- Render Pipelines Supported: Standard and URP
- URP: View our tutorial on converting to materials to URP
- Compatible with Unity 2020.3+
Unreal
- Compatible with Unreal Engine 4.26-5.4
◼ File Formats ◼
- Unity package 2020.3
- Unreal Engine 4.26, 5.0, 5.1, 5.2, 5.3 & 5.4 projects
- Source files includes FBX models + textures
📋 Change Log
Version 1.1.0 (Unreal)
- Ported pack to 4.26, 5.0, 5.1, 5.2, 5.3 & 5.4
- Convert Cascade particle effects to Niagara
- Convert characters to the UE4 mannequin rig
- Convert mech parts to the UE4 mannequin rig
Version 1.0.0 (Unreal)
- Initial release for Unreal Engine
Version 1.2.0 (Unity)
- Fixed issue with FX_Missile_Barrage_01 prefab in the demo scene
Version 1.1.0 (Unity)
- Fixed missing materials on Mech prefabs
Version 1.0.0 (Unity)
- Initial Unity Release
Got a lot of hardcore mecha fans with complicated tastes on my team. Everybody was happy with these assets. I adore the hatamoto-titan
We appreciate the review.
Very Polished and detail and adds that touch to the game 👌
Thank you for your review! We are thrilled to hear that you are enjoying our POLYGON - Mech Pack. Our team worked hard to create a product that adds to your gaming experience. Your satisfaction means a lot to us. Thank you for your support!
This mech pack scratches so many itches. The mechs are easy to work with, easy to kitbash into new/fun formats. And uses the same (nearly) textures as the other recent sci-fi packs so it drops in with little fuss but enhances the other packs even more.
Thanks for taking the time to leave a review, glad you're enjoying the pack!
Great model assets, but there are no suitable animations on the market that can be used. It would be strange to use human animations directly. I hope there can be an animation package specifically for mechas.
The mech design is very good! However, if you actually try to run it in a game, you will have to deal with the much larger number of vertices, 4K textures, and broken skin weights than you can imagine, and other problems you will have to deal with yourself. Well, if you are aware of these issues beforehand and accept this asset as a "kitbash with examples," you should have no problems.
However, at least in the Unreal Engine version of this asset, many of the shoulder weapons have abnormal skin mesh weights. Seeing a sword dance missile launcher expand and contract in conjunction with neck swings and upper arm bending breaks my dreams. This is a problem before the aforementioned optimization for games, and I would like to see it corrected and addressed.
Thanks for the feedback, I'll pass this on to the team to review. If you have anything further to add, please reach out directly to support@syntystudios.com as this is the best way to report any issues for us to rectify them.
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