INTERFACE - Military Combat HUD
INTERFACE - Military Combat HUD
New Release! 30% Off Sold out
Unlock INTERFACE - Military Combat HUD and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.
Synty® Studios presents: INTERFACE - Military Combat HUD
War never changes, but sometimes it needs a cheeky visual upgrade. Synty’s Interface Military Combat HUD pack features a library of combat-focused military components to help you dominate the UI battlefield.
Alongside action bars, compasses, mini-maps and weapon wheels, there are competitive shooter components including revive timers, fireteam info, ‘Killed By’ panes and Match Start / Match Complete animations. We’ve also included a customisable badge system for building team badges, rank up / level up badges, and reward and kill streak badges.
Each component is designed for maximum flexibility, whether you’re making a Looter Shooter, Battle Royale, team-based extraction, or a military FPS.
◼ Key Features ◼
- Over 200 prefabs (with animations!)
- 1,500+ sprites and icons
- Customisable visual variants for components allow you to add your own style to your game’s HUD. Create hundreds of variations to fit your game’s specific needs!
- Customisable badge components and sprites for rank/level up, team select, rewards and more.
- Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch and Steam Deck.
- Blends seamlessly with Synty’s expansive library of POLYGON assets.
- Text and numeric buttons can be tinted, customised and localised.
*The UI components in this pack are 2D and designed to work with Unity’s UGUI and 2D systems. The sprites can be used in any UI program. No 3D models are included.
🔍 FAQs
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro
Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems
Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI – Unity's recommended runtime UI system.
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google Fonts called Oxanium You can find more information in the pack documentation or can check out the Google Fonts FAQ here.
◼ Unreal FAQs ◼
Q: Does this pack support Unreal Engine?
A: Currently this pack does not support Unreal Engine. There is no timeline for Unreal Engine support, but we will support Unreal Engine in the future.
Q: Can the sprites be used in Unreal?
A: Even though Unreal Engine is not officially supported you can import the 2D sprites into Unreal Engine and reconstruct our UI yourself. However no support is currently offered for this.
📦 Pack Content
Input Icons (248)
- GamepadGeneric (25)
- MouseKeyboard (19)
- PlayStation (41)
- SteamDeck (64)
- Switch (55)
- Xbox (44)
Rendered Synty Asset Icons (449)
- Icons_Resources (192)
- Icons_Weapons (108)
- Icons_WeaponMods (149)
UI Icons (122)
- Icons_Inventory (41)
- Icons_Map (24)
- Icons_Social (6)
- Icons_Special (8)
- Icons_Stats (14)
- Icons_Status (29)
HUD Sprites (706)
- Badges (376)
- Cursors (3)
- HUD (198)
- FX (19)
-
MilitaryCombat (110)
Prefabs (with animations!) - Total: 205 (over 200+ !)
_CommonComponents (10)
- Button_MilitaryCombat_Simple_01
- Button_MilitaryCombat_WorldSpace_Item_01
- Dial_MilitaryCombat_Simple_01
- Label_MilitaryCombat_Body
- Label_MilitaryCombat_Bold
- Label_MilitaryCombat_Header
- Label_MilitaryCombat_ShrinkToSize
- Label_MilitaryCombat_SizeToContent
- Slider_MilitaryCombat_Horizontal
- Slider_MilitaryCombat_Vertical
_PreMadeHUDS (4)
- Screen_MilitaryCombat_HUD_3rdPerson_01
- Screen_MilitaryCombat_HUD_Downed_01
- Screen_MilitaryCombat_HUD_Survival_01
- Screen_MilitaryCombat_HUD_TeamShooter_01
ActionBar (11)
- HUD_MilitaryCombat_ARPGBar_01
- HUD_MilitaryCombat_HotBar_01
- HUD_MilitaryCombat_HotBar_02
- HUD_MilitaryCombat_HotBar_03
- HUD_MilitaryCombat_HotBar_04
- HUD_MilitaryCombat_HotBar_05
- HUD_MilitaryCombat_HotBar_06
- HUD_MilitaryCombat_HotBar_07
- HUD_MilitaryCombat_HotBar_08
- HUD_MilitaryCombat_HotBar_09
- HUD_MilitaryCombat_HotBar_10
Badges (29)
- HUD_MilitaryCombat_Badge_Award_Crate_01
- HUD_MilitaryCombat_Badge_Award_Gem_01
- HUD_MilitaryCombat_Badge_Award_Grenade_01
- HUD_MilitaryCombat_Badge_Award_Healing_01
- HUD_MilitaryCombat_Badge_Award_Laptop_01
- HUD_MilitaryCombat_Badge_Award_Missiles_01
- HUD_MilitaryCombat_Badge_Award_Pistol_01
- HUD_MilitaryCombat_Badge_Award_Pistols_01
- HUD_MilitaryCombat_Badge_Award_Target_01
- HUD_MilitaryCombat_Badge_GameMode_01
- HUD_MilitaryCombat_Badge_GameMode_02
- HUD_MilitaryCombat_Badge_GameMode_03
- HUD_MilitaryCombat_Badge_GameMode_04
- HUD_MilitaryCombat_Badge_GameMode_05
- HUD_MilitaryCombat_Badge_GameMode_06
- HUD_MilitaryCombat_Badge_GameMode_07
- HUD_MilitaryCombat_Badge_Rank_01_Template
- HUD_MilitaryCombat_Badge_Rank_02_Template
- HUD_MilitaryCombat_Badge_Rank_03_Template
- HUD_MilitaryCombat_Badge_Rank_04_Template
- HUD_MilitaryCombat_Badge_Rank_05_Tier_01
- HUD_MilitaryCombat_Badge_Team_01
- HUD_MilitaryCombat_Badge_Team_02
- HUD_MilitaryCombat_Badge_Team_03
- HUD_MilitaryCombat_Badge_Team_04
- HUD_MilitaryCombat_Badge_Team_05
- HUD_MilitaryCombat_Badge_Team_06
- HUD_MilitaryCombat_Badge_Team_07
- HUD_MilitaryCombat_Badge_Team_08
- Compass (3)
- HUD_MilitaryCombat_Compass_01
- HUD_MilitaryCombat_Compass_02
- HUD_MilitaryCombat_Compass_03
FullscreenFX (6)
- FX_MilitaryCombat_Damage_BloodSplats_01
- FX_MilitaryCombat_DamageDirection_01
- FX_MilitaryCombat_DamageDirection_02
- FX_MilitaryCombat_DamageVignette_01
- FX_MilitaryCombat_HealVignette_01
- FX_MilitaryCombat_HUD_Glow_01
Fullscreen Overlays (4)
- HUD_MilitaryCombat_Background_Dark
- HUD_MilitaryCombat_Vignette
- Overlay_MilitaryCombat_FadeToBlack
- Overlay_MilitaryCombat_FadeToBlack_Fast
Greebles (4)
- Greeble_SciFi_AudioBars
- Greeble_SciFi_Light_Basic01
- Greeble_SciFi_Light_Techy01
- Greeble_SciFi_Light_TechyThin01
- Input_Interactions (12)
- HUD_MilitaryCombat_Interact_ContextSensitive_01
- HUD_MilitaryCombat_Interact_ContextSensitive_02
- HUD_MilitaryCombat_Interact_ContextSensitive_03
- HUD_MilitaryCombat_Interact_ContextSensitive_04
- HUD_MilitaryCombat_ItemPickupInfo_01
- HUD_MilitaryCombat_ItemPickupInfo_02
- HUD_MilitaryCombat_ItemPickupInfo_03
- HUD_MilitaryCombat_ItemPickupInfo_04
- HUD_MilitaryCombat_ItemPickupInfo_05
- HUD_MilitaryCombat_ItemPickupInfo_06
- HUD_MilitaryCombat_Stat_Base_01
- HUD_MilitaryCombat_Stat_Base_02
- Log (5)
- HUD_MilitaryCombat_ChatLog_01
- HUD_MilitaryCombat_EventLog_01
- HUD_MilitaryCombat_Fireteam_01
- HUD_MilitaryCombat_Fireteam_02
- HUD_MilitaryCombat_Log_PlayersRemaining_01
Map_Compass_Icons (7)
- HUD_MilitaryCombat_Map_Enemy_01
- Map_MilitaryCombat_Icon_Ally01
- Map_MilitaryCombat_Icon_Home_01
- Map_MilitaryCombat_Icon_Neutral01
- Map_MilitaryCombat_Icon_Objective_01
- Map_MilitaryCombat_Icon_Player01
- Map_MilitaryCombat_Icon_Template
Minimap (7)
- HUD_MilitaryCombat_Minimap_Box_01
- HUD_MilitaryCombat_Minimap_Box_02
- HUD_MilitaryCombat_Minimap_Box_03
- HUD_MilitaryCombat_Minimap_Dial_01
- HUD_MilitaryCombat_Minimap_Dial_02
- HUD_MilitaryCombat_Minimap_Dial_03
- HUD_MilitaryCombat_Minimap_Dial_04
NPC_HealthBars_EnemyData (7)
- HUD_MilitaryCombat_Event_BossBar_01
- HUD_MilitaryCombat_WorldSpace_DamageToaster_01
- HUD_MilitaryCombat_WorldSpace_EnemyInfo_01
- HUD_MilitaryCombat_WorldSpace_NameAlly_01
- HUD_MilitaryCombat_WorldSpace_NameAlly_02
- HUD_MilitaryCombat_WorldSpace_NameEnemy_01
- HUD_MilitaryCombat_WorldSpace_ReviveIndicator_01
- Objectives_Story_Location (14)
- HUD_MilitaryCombat_Event_ChapterTitle_01
- HUD_MilitaryCombat_Event_MatchType_01
- HUD_MilitaryCombat_Event_MissionComplete_01
- HUD_MilitaryCombat_Event_NewLocation_01
- HUD_MilitaryCombat_Event_NewLocation_02
- HUD_MilitaryCombat_Event_Team_01
- HUD_MilitaryCombat_Event_Victory_01
- HUD_MilitaryCombat_Event_Victory_02
- HUD_MilitaryCombat_Objectives_01
- HUD_MilitaryCombat_Objectives_02
- HUD_MilitaryCombat_WorldSpace_InteractIcon_01
- HUD_MilitaryCombat_WorldSpace_Objective_01
- HUD_MilitaryCombat_WorldSpace_Objective_02
- HUD_MilitaryCombat_WorldSpace_Objective_03
Player_Health_Equipment (20)
- HUD_MilitaryCombat_CurrentWeapon_01
- HUD_MilitaryCombat_CurrentWeapon_02
- HUD_MilitaryCombat_CurrentWeapon_03
- HUD_MilitaryCombat_CurrentWeapon_04
- HUD_MilitaryCombat_CurrentWeapon_05
- HUD_MilitaryCombat_CurrentWeapon_06
- HUD_MilitaryCombat_CurrentWeapon_07
- HUD_MilitaryCombat_HealthBar_01
- HUD_MilitaryCombat_HealthBar_02
- HUD_MilitaryCombat_HealthBar_03
- HUD_MilitaryCombat_HealthBar_04
- HUD_MilitaryCombat_HealthStats_01
- HUD_MilitaryCombat_HealthStats_02
- HUD_MilitaryCombat_HealthStats_03
- HUD_MilitaryCombat_HealthStats_04
- HUD_MilitaryCombat_StatsList_01
- HUD_MilitaryCombat_StatsList_02
- HUD_MilitaryCombat_StatsList_03
- HUD_MilitaryCombat_WeaponSelect_01
- HUD_MilitaryCombat_XPLog_01
- Popups_Notifications (6)
- HUD_MilitaryCombat_Event_KillStreak_01
- HUD_MilitaryCombat_Event_KillStreak_02
- HUD_MilitaryCombat_Event_LeavingCombatZone_01
- HUD_MilitaryCombat_Event_LevelUp_01
- HUD_MilitaryCombat_Event_RankUp_01
- HUD_MilitaryCombat_Tooltip_01
Comms (6)
- HUD_MilitaryCombat_Ally_01
- HUD_MilitaryCombat_Comms_01
- HUD_MilitaryCombat_Comms_02
- HUD_MilitaryCombat_Comms_03
- HUD_MilitaryCombat_KilledBy_01
- HUD_MilitaryCombat_KilledBy_02
Reticles_Crosshairs (32)
- HUD_MilitaryCombat_Reticle_Altimeter_01
- HUD_MilitaryCombat_Reticle_Arrow_01
- HUD_MilitaryCombat_Reticle_Bow_01
- HUD_MilitaryCombat_Reticle_Bracket_01
- HUD_MilitaryCombat_Reticle_Bracket_02
- HUD_MilitaryCombat_Reticle_Bracket_03
- HUD_MilitaryCombat_Reticle_Bracket_04
- HUD_MilitaryCombat_Reticle_Bracket_05
- HUD_MilitaryCombat_Reticle_Bracket_06
- HUD_MilitaryCombat_Reticle_Bracket_07
- HUD_MilitaryCombat_Reticle_Bracket_08
- HUD_MilitaryCombat_Reticle_Bracket_09
- HUD_MilitaryCombat_Reticle_Bracket_10
- HUD_MilitaryCombat_Reticle_Bracket_11
- HUD_MilitaryCombat_Reticle_Crosshair_01
- HUD_MilitaryCombat_Reticle_Crosshair_02
- HUD_MilitaryCombat_Reticle_Crosshair_03
- HUD_MilitaryCombat_Reticle_Crosshair_04
- HUD_MilitaryCombat_Reticle_Crosshair_05
- HUD_MilitaryCombat_Reticle_Crosshair_06
- HUD_MilitaryCombat_Reticle_Crosshair_07
- HUD_MilitaryCombat_Reticle_Crosshair_08
- HUD_MilitaryCombat_Reticle_Dot_01
- HUD_MilitaryCombat_Reticle_Grid_01
- HUD_MilitaryCombat_Reticle_Grid_02
- HUD_MilitaryCombat_Reticle_Ring_01
- HUD_MilitaryCombat_Reticle_Ring_02
- HUD_MilitaryCombat_Reticle_Ring_03
- HUD_MilitaryCombat_Reticle_Ring_04
- HUD_MilitaryCombat_Reticle_RingTriangular_01
- HUD_MilitaryCombat_Reticle_RingTriangular_02
-
HUD_MilitaryCombat_Reticle_Scope_01
Subtitles (2)
- HUD_MilitaryCombat_Subtitles_01
- HUD_MilitaryCombat_Subtitles_02
System (4)
- HUD_MilitaryCombat_Event_IconSavingLoading_01
- HUD_MilitaryCombat_Event_Loading_01
- HUD_MilitaryCombat_Event_Saving_01
- HUD_MilitaryCombat_Event_Saving_02
Timed (7)
- HUD_MilitaryCombat_Event_CountdownTimer_01
- HUD_MilitaryCombat_Event_CountdownTimer_02
- HUD_MilitaryCombat_Event_CountdownTimer_03
- HUD_MilitaryCombat_Event_MatchStart_01
- HUD_MilitaryCombat_Event_TimeUp_01
- HUD_MilitaryCombat_GameTime_01
- HUD_MilitaryCombat_TimedAction_01
WeaponWheel_WeaponCross (5)
- HUD_MilitaryCombat_WeaponCross_01
- HUD_MilitaryCombat_WeaponCross_Diamond_01
- HUD_MilitaryCombat_WeaponCross_Diamond_02
- HUD_MilitaryCombat_WeaponWheel_01
- HUD_MilitaryCombat_WeaponWheel_02
Animations
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Selected.anim
- ANIM_Button_MilitaryCombat_Badge_01_Disabled.anim
- ANIM_Button_MilitaryCombat_Badge_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_Badge_01_Normal.anim
- ANIM_Button_MilitaryCombat_Badge_01_Pressed.anim
- ANIM_Button_MilitaryCombat_Badge_01_Selected.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Disabled.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Normal.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Pressed.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Selected.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Selected.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Disabled.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Highlighted.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Normal.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Pressed.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Selected.anim
- ANIM_Button_MilitaryCombat_Icon_01_Disabled.anim
- ANIM_Button_MilitaryCombat_Icon_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_Icon_01_Normal.anim
- ANIM_Button_MilitaryCombat_Icon_01_Pressed.anim
- ANIM_Button_MilitaryCombat_Icon_01_Selected.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Selected.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Disabled.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Highlighted.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Normal.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Pressed.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Selected.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Selected.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_01_Active.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_01_Inactive.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_02_Active.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_02_Inactive.anim
- ANIM_FX_MilitaryCombat_Damage_Vignette_01_Active.anim
- ANIM_FX_MilitaryCombat_Damage_Vignette_01_Hit.anim
- ANIM_FX_MilitaryCombat_Damage_Vignette_01_Inactive.anim
- ANIM_FX_MilitaryCombat_Heal_Vignette_01_Active.anim
- ANIM_FX_MilitaryCombat_Heal_Vignette_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_ActionBar_CooldownItem_01_Active.anim
- ANIM_HUD_MilitaryCombat_ActionBar_CooldownItem_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_ActionBar_CooldownItem_01_On.anim
- ANIM_HUD_MilitaryCombat_Comms_Scanlines_01_Idle.anim
- ANIM_HUD_MilitaryCombat_EventLog_Item_01_Idle.anim
- ANIM_HUD_MilitaryCombat_EventLog_Item_01_In.anim
- ANIM_HUD_MilitaryCombat_EventLog_Item_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_ChapterTitle_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_ChapterTitle_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_CountdownTimer_02_Loop.anim
- ANIM_HUD_MilitaryCombat_Event_CountdownTimer_02_Out.anim
- ANIM_HUD_MilitaryCombat_Event_IconSavingLoading01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_Killstreak_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_Killstreak_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_KillStreak_02_In.anim
- ANIM_HUD_MilitaryCombat_Event_KillStreak_02_Out.anim
- ANIM_HUD_MilitaryCombat_Event_LeavingCombatZone_In.anim
- ANIM_HUD_MilitaryCombat_Event_LeavingCombatZone_Out.anim
- ANIM_HUD_MilitaryCombat_Event_LevelUp_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_LevelUp_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_MatchType_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_MatchType_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_MissionComplete_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_MissionComplete_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_MissionComplete_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_NewLocation_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_NewLocation_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_NewLocation_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_RankUp_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_RankUp_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_Saving01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_Saving01_In.anim
- ANIM_HUD_MilitaryCombat_Event_Saving01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_Saving02_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_Saving02_In.anim
- ANIM_HUD_MilitaryCombat_Event_Saving02_Out.anim
- ANIM_HUD_MilitaryCombat_Event_TimeUp_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_TimeUp_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_Victory_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_Victory_01_Out.anim
- ANIM_HUD_MilitaryCombat_FX_Glow_01_Loop.anim
- ANIM_HUD_MilitaryCombat_Map_Enemy_01_Idle.anim
- ANIM_HUD_MilitaryCombat_ObjectiveHeader_01_Idle.anim
- ANIM_HUD_MilitaryCombat_ObjectiveHeader_02_Active.anim
- ANIM_HUD_MilitaryCombat_ObjectiveHeader_02_Inactive.anim
- ANIM_HUD_MilitaryCombat_Objectives_01_Active.anim
- ANIM_HUD_MilitaryCombat_Objectives_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_Objective_Header_01_In.anim
- ANIM_HUD_MilitaryCombat_Objective_Header_01_Out.anim
- ANIM_HUD_MilitaryCombat_Objective_Icon_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_Active.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_In.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_Out.anim
- ANIM_HUD_MilitaryCombat_PlayerLevel_01_Idle.anim
- ANIM_HUD_MilitaryCombat_PlayerLevel_01_LevelUp.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bow_01_AimReady.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bow_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bracket_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bracket_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_02_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_02_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Grid_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Grid_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_RingTriangular_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_RingTriangular_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Ring_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Ring_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Scope_01_In.anim
- ANIM_HUD_MilitaryCombat_Reticle_Scope_01_Out.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Empty.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Full.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Healthy.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Low.anim
- ANIM_HUD_MilitaryCombat_Tooltip_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Tooltip_01_In.anim
- ANIM_HUD_MilitaryCombat_Tooltip_01_Out.anim
- ANIM_HUD_MilitaryCombat_WeaponWheel_01_In.anim
- ANIM_HUD_MilitaryCombat_WeaponWheel_01_Out.anim
- ANIM_HUD_MilitaryCombat_WorldSpace_DamageToaster_01_HitDefault.anim
- ANIM_HUD_MilitaryCombat_WorldSpace_Objective_01_Loop.anim
- ANIM_HUD_MilitaryCombat_XPLog_Item_01_In.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_01_In.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_01_Out.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_02_In.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_02_Out.anim
- ANIM_Screen_MilitaryCombat_HUD_01_In.anim
- ANIM_Screen_MilitaryCombat_HUD_01_Off.anim
- ANIM_Screen_MilitaryCombat_HUD_01_On.anim
- ANIM_Screen_MilitaryCombat_HUD_01_Out.anim
🤖 Technical Info
◼ Compatibility ◼
- Compatible with Unity 2022.3+
- Unity Render Pipeline Support:
- Standard
- HDRP
- URP
- View our tutorial on converting to the Universal Render Pipeline (URP).
◼ File Formats ◼
- Unity 2022.3 Package
- Sprite ZIP Source Files
📋 Changelog
Version 1.0.0
Initial release (Unity)
DISCORD | YOUTUBE | FACEBOOK | TWITTER | INSTAGRAM