INTERFACE - Military Combat HUD
INTERFACE - Military Combat HUD
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Unlock INTERFACE - Military Combat HUD and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.
Synty® Studios presents: INTERFACE - Military Combat HUD
War never changes, but sometimes it needs a cheeky visual upgrade. Synty’s Interface Military Combat HUD pack features a library of combat-focused military components to help you dominate the UI battlefield.
Alongside action bars, compasses, mini-maps and weapon wheels, there are competitive shooter components including revive timers, fireteam info, ‘Killed By’ panes and Match Start / Match Complete animations. We’ve also included a customisable badge system for building team badges, rank up / level up badges, and reward and kill streak badges.
Each component is designed for maximum flexibility, whether you’re making a Looter Shooter, Battle Royale, team-based extraction, or a military FPS.
◼ Key Features ◼
- Over 200 prefabs/blueprints (with animations!)
- 1,500+ sprites and icons
- Customisable visual variants for components allow you to add your own style to your game’s HUD. Create hundreds of variations to fit your game’s specific needs!
- Customisable badge components and sprites for rank/level up, team select, rewards and more.
- Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch and Steam Deck.
- Blends seamlessly with Synty’s expansive library of POLYGON assets.
- Text and numeric buttons can be tinted, customised and localised.
*The UI components in this pack are 2D and designed to work with 2D systems. The sprites can be used in any UI program. No 3D models are included.
🔍 FAQs
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google Fonts called Oxanium You can find more information in the pack documentation or can check out the Google Fonts FAQ here.
Check the bottom of this page for more INTERFACE FAQs.
📦 Pack Content
Input Icons (248)
- GamepadGeneric (25)
- MouseKeyboard (19)
- PlayStation (41)
- SteamDeck (64)
- Switch (55)
- Xbox (44)
Rendered Synty Asset Icons (449)
- Icons_Resources (192)
- Icons_Weapons (108)
- Icons_WeaponMods (149)
UI Icons (122)
- Icons_Inventory (41)
- Icons_Map (24)
- Icons_Social (6)
- Icons_Special (8)
- Icons_Stats (14)
- Icons_Status (29)
HUD Sprites (706)
- Badges (376)
- Cursors (3)
- HUD (198)
- FX (19)
-
MilitaryCombat (110)
Prefabs (with animations!) - Total: 205 (over 200+ !)
_CommonComponents (10)
- Button_MilitaryCombat_Simple_01
- Button_MilitaryCombat_WorldSpace_Item_01
- Dial_MilitaryCombat_Simple_01
- Label_MilitaryCombat_Body
- Label_MilitaryCombat_Bold
- Label_MilitaryCombat_Header
- Label_MilitaryCombat_ShrinkToSize
- Label_MilitaryCombat_SizeToContent
- Slider_MilitaryCombat_Horizontal
- Slider_MilitaryCombat_Vertical
_PreMadeHUDS (4)
- Screen_MilitaryCombat_HUD_3rdPerson_01
- Screen_MilitaryCombat_HUD_Downed_01
- Screen_MilitaryCombat_HUD_Survival_01
- Screen_MilitaryCombat_HUD_TeamShooter_01
ActionBar (11)
- HUD_MilitaryCombat_ARPGBar_01
- HUD_MilitaryCombat_HotBar_01
- HUD_MilitaryCombat_HotBar_02
- HUD_MilitaryCombat_HotBar_03
- HUD_MilitaryCombat_HotBar_04
- HUD_MilitaryCombat_HotBar_05
- HUD_MilitaryCombat_HotBar_06
- HUD_MilitaryCombat_HotBar_07
- HUD_MilitaryCombat_HotBar_08
- HUD_MilitaryCombat_HotBar_09
- HUD_MilitaryCombat_HotBar_10
Badges (29)
- HUD_MilitaryCombat_Badge_Award_Crate_01
- HUD_MilitaryCombat_Badge_Award_Gem_01
- HUD_MilitaryCombat_Badge_Award_Grenade_01
- HUD_MilitaryCombat_Badge_Award_Healing_01
- HUD_MilitaryCombat_Badge_Award_Laptop_01
- HUD_MilitaryCombat_Badge_Award_Missiles_01
- HUD_MilitaryCombat_Badge_Award_Pistol_01
- HUD_MilitaryCombat_Badge_Award_Pistols_01
- HUD_MilitaryCombat_Badge_Award_Target_01
- HUD_MilitaryCombat_Badge_GameMode_01
- HUD_MilitaryCombat_Badge_GameMode_02
- HUD_MilitaryCombat_Badge_GameMode_03
- HUD_MilitaryCombat_Badge_GameMode_04
- HUD_MilitaryCombat_Badge_GameMode_05
- HUD_MilitaryCombat_Badge_GameMode_06
- HUD_MilitaryCombat_Badge_GameMode_07
- HUD_MilitaryCombat_Badge_Rank_01_Template
- HUD_MilitaryCombat_Badge_Rank_02_Template
- HUD_MilitaryCombat_Badge_Rank_03_Template
- HUD_MilitaryCombat_Badge_Rank_04_Template
- HUD_MilitaryCombat_Badge_Rank_05_Tier_01
- HUD_MilitaryCombat_Badge_Team_01
- HUD_MilitaryCombat_Badge_Team_02
- HUD_MilitaryCombat_Badge_Team_03
- HUD_MilitaryCombat_Badge_Team_04
- HUD_MilitaryCombat_Badge_Team_05
- HUD_MilitaryCombat_Badge_Team_06
- HUD_MilitaryCombat_Badge_Team_07
- HUD_MilitaryCombat_Badge_Team_08
- Compass (3)
- HUD_MilitaryCombat_Compass_01
- HUD_MilitaryCombat_Compass_02
- HUD_MilitaryCombat_Compass_03
FullscreenFX (6)
- FX_MilitaryCombat_Damage_BloodSplats_01
- FX_MilitaryCombat_DamageDirection_01
- FX_MilitaryCombat_DamageDirection_02
- FX_MilitaryCombat_DamageVignette_01
- FX_MilitaryCombat_HealVignette_01
- FX_MilitaryCombat_HUD_Glow_01
Fullscreen Overlays (4)
- HUD_MilitaryCombat_Background_Dark
- HUD_MilitaryCombat_Vignette
- Overlay_MilitaryCombat_FadeToBlack
- Overlay_MilitaryCombat_FadeToBlack_Fast
Greebles (4)
- Greeble_SciFi_AudioBars
- Greeble_SciFi_Light_Basic01
- Greeble_SciFi_Light_Techy01
- Greeble_SciFi_Light_TechyThin01
- Input_Interactions (12)
- HUD_MilitaryCombat_Interact_ContextSensitive_01
- HUD_MilitaryCombat_Interact_ContextSensitive_02
- HUD_MilitaryCombat_Interact_ContextSensitive_03
- HUD_MilitaryCombat_Interact_ContextSensitive_04
- HUD_MilitaryCombat_ItemPickupInfo_01
- HUD_MilitaryCombat_ItemPickupInfo_02
- HUD_MilitaryCombat_ItemPickupInfo_03
- HUD_MilitaryCombat_ItemPickupInfo_04
- HUD_MilitaryCombat_ItemPickupInfo_05
- HUD_MilitaryCombat_ItemPickupInfo_06
- HUD_MilitaryCombat_Stat_Base_01
- HUD_MilitaryCombat_Stat_Base_02
- Log (5)
- HUD_MilitaryCombat_ChatLog_01
- HUD_MilitaryCombat_EventLog_01
- HUD_MilitaryCombat_Fireteam_01
- HUD_MilitaryCombat_Fireteam_02
- HUD_MilitaryCombat_Log_PlayersRemaining_01
Map_Compass_Icons (7)
- HUD_MilitaryCombat_Map_Enemy_01
- Map_MilitaryCombat_Icon_Ally01
- Map_MilitaryCombat_Icon_Home_01
- Map_MilitaryCombat_Icon_Neutral01
- Map_MilitaryCombat_Icon_Objective_01
- Map_MilitaryCombat_Icon_Player01
- Map_MilitaryCombat_Icon_Template
Minimap (7)
- HUD_MilitaryCombat_Minimap_Box_01
- HUD_MilitaryCombat_Minimap_Box_02
- HUD_MilitaryCombat_Minimap_Box_03
- HUD_MilitaryCombat_Minimap_Dial_01
- HUD_MilitaryCombat_Minimap_Dial_02
- HUD_MilitaryCombat_Minimap_Dial_03
- HUD_MilitaryCombat_Minimap_Dial_04
NPC_HealthBars_EnemyData (7)
- HUD_MilitaryCombat_Event_BossBar_01
- HUD_MilitaryCombat_WorldSpace_DamageToaster_01
- HUD_MilitaryCombat_WorldSpace_EnemyInfo_01
- HUD_MilitaryCombat_WorldSpace_NameAlly_01
- HUD_MilitaryCombat_WorldSpace_NameAlly_02
- HUD_MilitaryCombat_WorldSpace_NameEnemy_01
- HUD_MilitaryCombat_WorldSpace_ReviveIndicator_01
- Objectives_Story_Location (14)
- HUD_MilitaryCombat_Event_ChapterTitle_01
- HUD_MilitaryCombat_Event_MatchType_01
- HUD_MilitaryCombat_Event_MissionComplete_01
- HUD_MilitaryCombat_Event_NewLocation_01
- HUD_MilitaryCombat_Event_NewLocation_02
- HUD_MilitaryCombat_Event_Team_01
- HUD_MilitaryCombat_Event_Victory_01
- HUD_MilitaryCombat_Event_Victory_02
- HUD_MilitaryCombat_Objectives_01
- HUD_MilitaryCombat_Objectives_02
- HUD_MilitaryCombat_WorldSpace_InteractIcon_01
- HUD_MilitaryCombat_WorldSpace_Objective_01
- HUD_MilitaryCombat_WorldSpace_Objective_02
- HUD_MilitaryCombat_WorldSpace_Objective_03
Player_Health_Equipment (20)
- HUD_MilitaryCombat_CurrentWeapon_01
- HUD_MilitaryCombat_CurrentWeapon_02
- HUD_MilitaryCombat_CurrentWeapon_03
- HUD_MilitaryCombat_CurrentWeapon_04
- HUD_MilitaryCombat_CurrentWeapon_05
- HUD_MilitaryCombat_CurrentWeapon_06
- HUD_MilitaryCombat_CurrentWeapon_07
- HUD_MilitaryCombat_HealthBar_01
- HUD_MilitaryCombat_HealthBar_02
- HUD_MilitaryCombat_HealthBar_03
- HUD_MilitaryCombat_HealthBar_04
- HUD_MilitaryCombat_HealthStats_01
- HUD_MilitaryCombat_HealthStats_02
- HUD_MilitaryCombat_HealthStats_03
- HUD_MilitaryCombat_HealthStats_04
- HUD_MilitaryCombat_StatsList_01
- HUD_MilitaryCombat_StatsList_02
- HUD_MilitaryCombat_StatsList_03
- HUD_MilitaryCombat_WeaponSelect_01
- HUD_MilitaryCombat_XPLog_01
- Popups_Notifications (6)
- HUD_MilitaryCombat_Event_KillStreak_01
- HUD_MilitaryCombat_Event_KillStreak_02
- HUD_MilitaryCombat_Event_LeavingCombatZone_01
- HUD_MilitaryCombat_Event_LevelUp_01
- HUD_MilitaryCombat_Event_RankUp_01
- HUD_MilitaryCombat_Tooltip_01
Comms (6)
- HUD_MilitaryCombat_Ally_01
- HUD_MilitaryCombat_Comms_01
- HUD_MilitaryCombat_Comms_02
- HUD_MilitaryCombat_Comms_03
- HUD_MilitaryCombat_KilledBy_01
- HUD_MilitaryCombat_KilledBy_02
Reticles_Crosshairs (32)
- HUD_MilitaryCombat_Reticle_Altimeter_01
- HUD_MilitaryCombat_Reticle_Arrow_01
- HUD_MilitaryCombat_Reticle_Bow_01
- HUD_MilitaryCombat_Reticle_Bracket_01
- HUD_MilitaryCombat_Reticle_Bracket_02
- HUD_MilitaryCombat_Reticle_Bracket_03
- HUD_MilitaryCombat_Reticle_Bracket_04
- HUD_MilitaryCombat_Reticle_Bracket_05
- HUD_MilitaryCombat_Reticle_Bracket_06
- HUD_MilitaryCombat_Reticle_Bracket_07
- HUD_MilitaryCombat_Reticle_Bracket_08
- HUD_MilitaryCombat_Reticle_Bracket_09
- HUD_MilitaryCombat_Reticle_Bracket_10
- HUD_MilitaryCombat_Reticle_Bracket_11
- HUD_MilitaryCombat_Reticle_Crosshair_01
- HUD_MilitaryCombat_Reticle_Crosshair_02
- HUD_MilitaryCombat_Reticle_Crosshair_03
- HUD_MilitaryCombat_Reticle_Crosshair_04
- HUD_MilitaryCombat_Reticle_Crosshair_05
- HUD_MilitaryCombat_Reticle_Crosshair_06
- HUD_MilitaryCombat_Reticle_Crosshair_07
- HUD_MilitaryCombat_Reticle_Crosshair_08
- HUD_MilitaryCombat_Reticle_Dot_01
- HUD_MilitaryCombat_Reticle_Grid_01
- HUD_MilitaryCombat_Reticle_Grid_02
- HUD_MilitaryCombat_Reticle_Ring_01
- HUD_MilitaryCombat_Reticle_Ring_02
- HUD_MilitaryCombat_Reticle_Ring_03
- HUD_MilitaryCombat_Reticle_Ring_04
- HUD_MilitaryCombat_Reticle_RingTriangular_01
- HUD_MilitaryCombat_Reticle_RingTriangular_02
-
HUD_MilitaryCombat_Reticle_Scope_01
Subtitles (2)
- HUD_MilitaryCombat_Subtitles_01
- HUD_MilitaryCombat_Subtitles_02
System (4)
- HUD_MilitaryCombat_Event_IconSavingLoading_01
- HUD_MilitaryCombat_Event_Loading_01
- HUD_MilitaryCombat_Event_Saving_01
- HUD_MilitaryCombat_Event_Saving_02
Timed (7)
- HUD_MilitaryCombat_Event_CountdownTimer_01
- HUD_MilitaryCombat_Event_CountdownTimer_02
- HUD_MilitaryCombat_Event_CountdownTimer_03
- HUD_MilitaryCombat_Event_MatchStart_01
- HUD_MilitaryCombat_Event_TimeUp_01
- HUD_MilitaryCombat_GameTime_01
- HUD_MilitaryCombat_TimedAction_01
WeaponWheel_WeaponCross (5)
- HUD_MilitaryCombat_WeaponCross_01
- HUD_MilitaryCombat_WeaponCross_Diamond_01
- HUD_MilitaryCombat_WeaponCross_Diamond_02
- HUD_MilitaryCombat_WeaponWheel_01
- HUD_MilitaryCombat_WeaponWheel_02
Animations
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_ActionBar_Item_01_Selected.anim
- ANIM_Button_MilitaryCombat_Badge_01_Disabled.anim
- ANIM_Button_MilitaryCombat_Badge_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_Badge_01_Normal.anim
- ANIM_Button_MilitaryCombat_Badge_01_Pressed.anim
- ANIM_Button_MilitaryCombat_Badge_01_Selected.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Disabled.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Normal.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Pressed.anim
- ANIM_Button_MilitaryCombat_ChatLog_Header_01_Selected.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_01_Selected.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Disabled.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Highlighted.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Normal.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Pressed.anim
- ANIM_Button_MilitaryCombat_HotBar_Item_02_Selected.anim
- ANIM_Button_MilitaryCombat_Icon_01_Disabled.anim
- ANIM_Button_MilitaryCombat_Icon_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_Icon_01_Normal.anim
- ANIM_Button_MilitaryCombat_Icon_01_Pressed.anim
- ANIM_Button_MilitaryCombat_Icon_01_Selected.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_01_Selected.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Disabled.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Highlighted.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Normal.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Pressed.anim
- ANIM_Button_MilitaryCombat_WeaponCross_Item_02_Selected.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Disabled.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Highlighted.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Normal.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Pressed.anim
- ANIM_Button_MilitaryCombat_WeaponWheel_Item_01_Selected.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_01_Active.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_01_Inactive.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_02_Active.anim
- ANIM_FX_MilitaryCombat_Damage_Direction_02_Inactive.anim
- ANIM_FX_MilitaryCombat_Damage_Vignette_01_Active.anim
- ANIM_FX_MilitaryCombat_Damage_Vignette_01_Hit.anim
- ANIM_FX_MilitaryCombat_Damage_Vignette_01_Inactive.anim
- ANIM_FX_MilitaryCombat_Heal_Vignette_01_Active.anim
- ANIM_FX_MilitaryCombat_Heal_Vignette_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_ActionBar_CooldownItem_01_Active.anim
- ANIM_HUD_MilitaryCombat_ActionBar_CooldownItem_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_ActionBar_CooldownItem_01_On.anim
- ANIM_HUD_MilitaryCombat_Comms_Scanlines_01_Idle.anim
- ANIM_HUD_MilitaryCombat_EventLog_Item_01_Idle.anim
- ANIM_HUD_MilitaryCombat_EventLog_Item_01_In.anim
- ANIM_HUD_MilitaryCombat_EventLog_Item_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_ChapterTitle_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_ChapterTitle_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_CountdownTimer_02_Loop.anim
- ANIM_HUD_MilitaryCombat_Event_CountdownTimer_02_Out.anim
- ANIM_HUD_MilitaryCombat_Event_IconSavingLoading01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_Killstreak_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_Killstreak_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_KillStreak_02_In.anim
- ANIM_HUD_MilitaryCombat_Event_KillStreak_02_Out.anim
- ANIM_HUD_MilitaryCombat_Event_LeavingCombatZone_In.anim
- ANIM_HUD_MilitaryCombat_Event_LeavingCombatZone_Out.anim
- ANIM_HUD_MilitaryCombat_Event_LevelUp_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_LevelUp_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_MatchType_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_MatchType_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_MissionComplete_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_MissionComplete_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_MissionComplete_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_NewLocation_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_NewLocation_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_NewLocation_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_RankUp_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_RankUp_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_Saving01_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_Saving01_In.anim
- ANIM_HUD_MilitaryCombat_Event_Saving01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_Saving02_Idle.anim
- ANIM_HUD_MilitaryCombat_Event_Saving02_In.anim
- ANIM_HUD_MilitaryCombat_Event_Saving02_Out.anim
- ANIM_HUD_MilitaryCombat_Event_TimeUp_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_TimeUp_01_Out.anim
- ANIM_HUD_MilitaryCombat_Event_Victory_01_In.anim
- ANIM_HUD_MilitaryCombat_Event_Victory_01_Out.anim
- ANIM_HUD_MilitaryCombat_FX_Glow_01_Loop.anim
- ANIM_HUD_MilitaryCombat_Map_Enemy_01_Idle.anim
- ANIM_HUD_MilitaryCombat_ObjectiveHeader_01_Idle.anim
- ANIM_HUD_MilitaryCombat_ObjectiveHeader_02_Active.anim
- ANIM_HUD_MilitaryCombat_ObjectiveHeader_02_Inactive.anim
- ANIM_HUD_MilitaryCombat_Objectives_01_Active.anim
- ANIM_HUD_MilitaryCombat_Objectives_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_Objective_Header_01_In.anim
- ANIM_HUD_MilitaryCombat_Objective_Header_01_Out.anim
- ANIM_HUD_MilitaryCombat_Objective_Icon_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_Active.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_In.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_Inactive.anim
- ANIM_HUD_MilitaryCombat_Objective_Item_01_Out.anim
- ANIM_HUD_MilitaryCombat_PlayerLevel_01_Idle.anim
- ANIM_HUD_MilitaryCombat_PlayerLevel_01_LevelUp.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bow_01_AimReady.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bow_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bracket_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Bracket_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_02_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Crosshair_02_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Grid_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Grid_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_RingTriangular_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_RingTriangular_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Ring_01_AimStart.anim
- ANIM_HUD_MilitaryCombat_Reticle_Ring_01_AimWide.anim
- ANIM_HUD_MilitaryCombat_Reticle_Scope_01_In.anim
- ANIM_HUD_MilitaryCombat_Reticle_Scope_01_Out.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Empty.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Full.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Healthy.anim
- ANIM_HUD_MilitaryCombat_StatDial_01_Low.anim
- ANIM_HUD_MilitaryCombat_Tooltip_01_Idle.anim
- ANIM_HUD_MilitaryCombat_Tooltip_01_In.anim
- ANIM_HUD_MilitaryCombat_Tooltip_01_Out.anim
- ANIM_HUD_MilitaryCombat_WeaponWheel_01_In.anim
- ANIM_HUD_MilitaryCombat_WeaponWheel_01_Out.anim
- ANIM_HUD_MilitaryCombat_WorldSpace_DamageToaster_01_HitDefault.anim
- ANIM_HUD_MilitaryCombat_WorldSpace_Objective_01_Loop.anim
- ANIM_HUD_MilitaryCombat_XPLog_Item_01_In.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_01_In.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_01_Out.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_02_In.anim
- ANIM_Overlay_MilitaryCombat_FadeToBlack_02_Out.anim
- ANIM_Screen_MilitaryCombat_HUD_01_In.anim
- ANIM_Screen_MilitaryCombat_HUD_01_Off.anim
- ANIM_Screen_MilitaryCombat_HUD_01_On.anim
- ANIM_Screen_MilitaryCombat_HUD_01_Out.anim
🤖 Technical Info
◼ Compatibility ◼
- Compatible with Unreal 5.3+
-
Compatible with Unity 2022.3+
- Supports URP, Built-in and HDRP
◼ File Formats ◼
- Unreal 5.3 project
- Unity 2022.3 package
- Sprite zip File
This pack includes a ZIP file containing all the UI sprites. These can be used outside of Unity or Unreal but no support is currently offered for this.
📋 Changelog
Version 1.1.0 (Unity)
- Improved URP support
- Added Synty package helper
- Updated Steam controller icons in InterfaceCore
Version 1.0.0 (Unreal)
- Pack ported to Unreal Engine
Version 2 (Source Sprites)
- Replaced incorrect Nintendo Switch icon sprites.
Version 1.0.3 (Unity)
- Fixed input system warnings in newer versions of Unity
Version 1.0.2 (Unity)- Fixed errors associated with Unity UI Extensions
Version 1.0.1 (Unity)
- Improved VFX prefabs
- Replaced old shaders
- Colour adjustments to demo scenes
- Updated input icons
- Fixed incorrect Switch shoulder icons
- Updated naming conventions of all sprites + prefabs
- Updated documentation
Version 1.0.0 (Unity)
Initial release
This asset is a true masterpiece, just like all of Synty’s products. The quality and attention to detail are outstanding, and you can really see the effort and passion put into every element. The animations are smooth and high-quality, making them perfect even for a AAA game.
However, I was surprised to find that basic components like InputField, buttons, sliders, and dropdowns were missing from the prefabs, as well as standard menu examples (login, options, inventory, etc.). My game is already at an advanced stage, but now I have to completely redo the HUD from scratch, which will take more time than expected.
Still, this is an incredible asset that I highly recommend to any developer looking for quality and style in their project.
We greatly appreciate you taking the time to leave an in-depth review and feedback. I'll pass this on to the team.
All you need to make premium shooter game
We appreciate the review.
It includes everything you can need to make any kind of game, from a small mobile game to a more serious milsim such as arma 3. The style fits flat shaded low poly projects but most of the UI elements can also be applied to non low poly games with a good result.
Cheers for your review!
I was disappointed that there were no mobile controls.
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