INTERFACE - Sci-Fi Soldier HUD
INTERFACE - Sci-Fi Soldier HUD
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Unlock INTERFACE - Sci-Fi Soldier HUD and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.
Synty® Studios Presents: INTERFACE - Sci-Fi Soldier HUD
After popular demand, INTERFACE HUD packs make a return! So strap on your tactical helmet, grab your wildly inaccurate laser blaster and prepare for the future of combat technology with the INTERFACE - Sci-Fi Soldier HUD.
Futuristic weapon crosshairs, shield and impact effects, action bars, compasses and minimaps, weapon wheels and HP bars - we’ve included an extensive library of components to streamline the creation of your game HUD. Every component has been built to be as customisable as possible, whether your game is a sci-fi shooter, a survival game on a harsh alien world or an action-packed future RPG.
Quickly build out your game HUD with dozens of pre-built HUD elements assembled from the latest technology. Action bars, minimaps, compasses, weapon wheels, HP bars, damage FX, crosshairs - we’ve added everything we could think of to help you quickly assemble a quality-looking, responsive HUD. Each component can be visually customized to suit your game’s needs, whether you’re making an ultra-minimal futuristic shooter game or an incredibly advanced space ARPG.
◼ Key Features ◼
- Over 1000 sprites and icons assembled into over 150 prefabs (with animations!). Easily piece together a unique UI with customisable components.
- Seamlessly blend your game's UI with gameplay by using the 600+ icons included. Icons of props and weapons are rendered from items and weapons found in: POLYGON - Sci-Fi Space, POLYGON - Sci-Fi Worlds, POLYGON - Sci-Fi Cyber City and POLYGON - Sci-fi City
- Customisable visual variants for components allows your to add your own style to your game's HUD. You can create hundreds of variations to fit your specific game's needs.
- Comprehensive range of input icons for multiple controller types easily lets you support PC, Xbox, PS, and Switch!
- Artistically blends with existing Synty asset packs. We've designed the UI to match Synty's POLYGON style. Your game will look sleek and professionally made with a UI that matches your games 3D aesthetic.
- Text and numeric buttons can be tinted, localised and customised
*The UI elements contained in this pack are 2D and intended to work with Unity's UGUI and 2D systems. No 3D models are included.
◼ Demos ◼
Take a deep dive into our INTERFACE - Sci-Fi Soldier HUD Asset Preview Demo and get an interactive breakdown of what is included.
POLYGON - Sci-Fi Soldier HUD - Asset Preview ↗
◼ Tutorial ◼
View our UI tutorials
- Creating a HUD in Unity
- Creating a Minimap in Unity
🔍 FAQs
◼ Unity FAQ's ◼
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro
Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems
Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI - Unity's recommended runtime UI system.
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google fonts, free to use for commercial projects. Check out the google fonts FAQ here.
◼ Unreal FAQs ◼
Q: Does this pack support Unreal Engine?
A: Currently this pack does not support Unreal Engine. There is no timeline for Unreal Engine support, but we will support Unreal Engine in the future.
Q: Can the sprites be used in Unreal?
A: Even though Unreal Engine is not officially supported you can import the 2D sprites into Unreal Engine and reconstruct our UI yourself. However no support is currently offered for this.
📦 Pack Content
◼ Sprites / Icons ◼
- Over 1000+ !
◼ Input Icons
- GamepadGeneric (21)
- MouseKeyboard (19)
- PlayStation (41)
- Switch (55)
- Xbox (44)
◼ Rendered Synty Asset Icons
- Icons_Ammo (24)
- Icons_Explosives (6)
- Icons_Resources (125)
- Icons_Weapons (497)
◼ UI Icons
- Icons_Inventory (13)
- Icons_Map (24)
- Icons_Social (6)
- Icons_Status (11)
◼ HUD Sprites
- SciFi (123)
- Cursors (3)
- HUD (143)
- FX (23)
◼ Prefabs (with animations!) ◼
- Over 150+ !
◼ Common Components (11)
- Button_SciFi_Simple
- Button_SciFi_WorldSpace_Item
- Dial_SciFi_Fill
- Image_SciFi_Icon
- Label_SciFi_Body
- Label_SciFi_Header
- Label_SciFi_SemiBold
- Label_SciFi_ShrinkToSize
- Label_SciFi_SizeToContent
- Slider_SciFi_Horizontal
- Slider_SciFi_Vertical
◼ Pre Made HUDS (4)
- Screen_HUD_SciFi_ARPG01
- Screen_HUD_SciFi_FPS01
- Screen_HUD_SciFi_Minimal_FPS01
- Screen_HUD_SciFi_Survival01
◼ Action Bars (11)
- HUD_SciFi_ActionBar_Techy02
- HUD_SciFi_ActionBar_TechyDials01
- HUD_SciFi_ARPGBar_Techy01
- HUD_SciFi_ARPGBar_Techy02
- HUD_SciFi_HotBar_Minimal01
- HUD_SciFi_HotBar_Techy01
- HUD_SciFi_HotBar_Techy02
- HUD_SciFi_HotBar_Techy03
- HUD_SciFi_HotBar_Techy04
- HUD_SciFi_HotBar_Techy05
- HUD_SciFi_HotBar_Techy06
- HUD_SciFi_HotBar_TechyDials01
◼ Compasses (3)
- HUD_SciFi_Compass_Minimal
- HUD_SciFi_Compass_Techy01
- HUD_SciFi_Compass_TechyBrackets01
◼ Fullscreen FX (7)
- FX_SciFi_Damage_Bloodsplats
- FX_SciFi_Damage_Vignette
- FX_SciFi_DamageDirection_Arc
- FX_SciFi_DamageDirection_EdgeofScreen
- FX_SciFi_Heal_Vignette
- FX_SciFi_ShieldDamage_Vignette
- FX_SciFi_StartupSequence
◼ Fullscreen Overlays (4)
- HUD_SciFi_Background_Dark
- HUD_SciFi_Vignette
- Overlay_SciFi_FadeToBlack
- Overlay_SciFi_FadeToBlack_Fast
Greebles (4)
- Greeble_SciFi_AudioBars
- Greeble_SciFi_Light_Basic01
- Greeble_SciFi_Light_Techy01
- Greeble_SciFi_Light_TechyThin01
Input Interactions (6)
- HUD_SciFi_Interact_ContextSensitive
- HUD_SciFi_Interact_ContextSensitive_Hold
- HUD_SciFi_Interact_ContextSensitive_Object
- HUD_SciFi_ItemPickupInfo_Basic
- HUD_SciFi_ItemPickupInfo_IconH
- HUD_SciFi_ItemPickupInfo_IconV
Log (2)
- HUD_SciFi_ChatLog
- HUD_SciFi_EventLog
Map Compass Icons (23)
- Map_SciFi_Icon
- Map_SciFi_Icon_Ally
- Map_SciFi_Icon_Ammo
- Map_SciFi_Icon_Biohazard
- Map_SciFi_Icon_Enemy
- Map_SciFi_Icon_Fire
- Map_SciFi_Icon_Flag
- Map_SciFi_Icon_Fuel
- Map_SciFi_Icon_GunShop
- Map_SciFi_Icon_Healing
- Map_SciFi_Icon_Home
- Map_SciFi_Icon_Lightning
- Map_SciFi_Icon_Message
- Map_SciFi_Icon_Neutral
- Map_SciFi_Icon_Objective
- Map_SciFi_Icon_Oxygen
- Map_SciFi_Icon_Player
- Map_SciFi_Icon_Quest
- Map_SciFi_Icon_Radiation
- Map_SciFi_Icon_Ship
- Map_SciFi_Icon_Star
- Map_SciFi_Icon_Target
- Map_SciFi_Icon_Unknown
Minimaps (7)
- HUD_SciFi_Minimap_Box_Techy01
- HUD_SciFi_Minimap_Box_Techy02
- HUD_SciFi_Minimap_Box_Techy03
- HUD_SciFi_Minimap_Box_Techy04
- HUD_SciFi_Minimap_Dial_Minimal
- HUD_SciFi_Minimap_Dial_Techy01
- HUD_SciFi_Minimap_Dial_Trianguloid
NPC and Enemy Health Bars (6)
- HUD_SciFi_Event_BossBar_Techy01
- HUD_SciFi_WorldSpace_DamageToaster
- HUD_SciFi_WorldSpace_EnemyInfo
- HUD_SciFi_WorldSpace_NameAlly
- HUD_SciFi_WorldSpace_NameEnemy
- HUD_SciFi_WorldSpace_ReviveIndicator
Objectives Story Location Indicators (9)
- HUD_SciFi_Event_Mission_Complete
- HUD_SciFi_Event_Mission_Start
- HUD_SciFi_Event_NewLocation
- HUD_SciFi_Objective
- HUD_SciFi_ObjectiveLocation
- HUD_SciFi_WorldSpace_Objective
- HUD_SciFi_WorldSpace_Objective_EdgeofScreen
- HUD_SciFi_WorldSpace_Objective_Minimal
- Screen_SciFi_ChapterTitle
Player Health Equipment (23)
- HUD_SciFi_Container_Flask01
- HUD_SciFi_Container_Flask02
- HUD_SciFi_CurrentWeapon_Bracket01
- HUD_SciFi_CurrentWeapon_Bracket02
- HUD_SciFi_CurrentWeapon_Minimal_Bars
- HUD_SciFi_CurrentWeapon_Minimal_Box
- HUD_SciFi_CurrentWeapon_Minimal_GunAmmo
- HUD_SciFi_CurrentWeapon_Minimal_Square
- HUD_SciFi_CurrentWeapon_Minimal_Box
- HUD_SciFi_Health_CurrentWeapon_Bracket01
- HUD_SciFi_Health_CurrentWeapon_Minimal
- HUD_SciFi_Health_Stats_Box_Minimal
- HUD_SciFi_Health_Stats_Dial_Minimal
- HUD_SciFi_HealthBar_Angled_Horiz
- HUD_SciFi_HealthBar_HalfDial_Minimal
- HUD_SciFi_HealthBar_Minimal_Horiz
- HUD_SciFi_HealthBar_Techy01
- HUD_SciFi_StatsList_Item_SeeThrough01
- HUD_SciFi_StatsList_Item_Techy01
- HUD_SciFi_StatsList_Item_TechyRounded01
- HUD_SciFi_StatsList_Minimal
- HUD_SciFi_StatsList_Techy01
- HUD_SciFi_StatsList_TechyRounded01
- HUD_SciFi_XPLog
Popups Notifications (2)
- HUD_SciFi_Event_LevelUp
- HUD_SciFi_Tooltip
Radio (4)
- HUD_SciFi_Comms_Minimal
- HUD_SciFi_Comms_BracketsVertical01
- HUD_SciFi_Comms_BracketsWide01
- HUD_SciFi_Comms_Minimal
- HUD_SciFi_Comms_Techy01
Reticles and Crosshairs (11)
- HUD_SciFi_Reticle_CrosshairTriangular
- HUD_SciFi_Reticle_Diamond
- HUD_SciFi_Reticle_Dot
- HUD_SciFi_Reticle_GrenadeLauncher
- HUD_SciFi_Reticle_HexagonMed
- HUD_SciFi_Reticle_HexagonSegments
- HUD_SciFi_Reticle_RingTriangular
- HUD_SciFi_Reticle_RocketLauncher
- HUD_SciFi_Reticle_Shotgun01
- HUD_SciFi_Reticle_Shotgun02
- HUD_SciFi_Reticle_SniperRifle
Subtitles (2)
- HUD_SciFi_Subtitles
- HUD_SciFi_Subtitles_CC
System (3)
- HUD_SciFi_Event_Loading
- HUD_SciFi_Event_Saving
- HUD_SciFi_Event_Saving_Icon
Timers (5)
- HUD_SciFi_ActionTime
- HUD_SciFi_Countdown_Timer
- HUD_SciFi_Event_TimeUp
- HUD_SciFi_GameTime
- HUD_SciFi_TimedAction
Weapon Wheels and Weapon Selection (5)
- HUD_SciFi_WeaponCross_Minimal
- HUD_SciFi_WeaponCross_Minimal_Wide
- HUD_SciFi_WeaponWheel_Hexagons01
- HUD_SciFi_WeaponWheel_Minimal
- HUD_SciFi_WeaponWheel_Techy01
UI Animations
- ANIM_Button_SciFi_ActionBar_Item_Disabled.anim
- ANIM_Button_SciFi_ActionBar_Item_Highlighted.anim
- ANIM_Button_SciFi_ActionBar_Item_Normal.anim
- ANIM_Button_SciFi_ActionBar_Item_Pressed.anim
- ANIM_Button_SciFi_ActionBar_Item_Selected.anim
- ANIM_Button_SciFi_HotBar_Dial_Item_Disabled.anim
- ANIM_Button_SciFi_HotBar_Dial_Item_Highlighted.anim
- ANIM_Button_SciFi_HotBar_Dial_Item_Normal.anim
- ANIM_Button_SciFi_HotBar_Dial_Item_Pressed.anim
- ANIM_Button_SciFi_HotBar_Dial_Item_Selected.anim
- ANIM_Button_SciFi_HotBar_Minimal_Item_Disabled.anim
- ANIM_Button_SciFi_HotBar_Minimal_Item_Highlighted.anim
- ANIM_Button_SciFi_HotBar_Minimal_Item_Normal.anim
- ANIM_Button_SciFi_HotBar_Minimal_Item_Pressed.anim
- ANIM_Button_SciFi_HotBar_Minimal_Item_Selected.anim
- ANIM_Button_SciFi_Icon_Generic_Disabled.anim
- ANIM_Button_SciFi_Icon_Generic_Highlighted.anim
- ANIM_Button_SciFi_Icon_Generic_Normal.anim
- ANIM_Button_SciFi_Icon_Generic_Pressed.anim
- ANIM_Button_SciFi_Icon_Generic_Selected.anim
- ANIM_Button_SciFi_WeaponCross_Item_Disabled.anim
- ANIM_Button_SciFi_WeaponCross_Item_Highlighted.anim
- ANIM_Button_SciFi_WeaponCross_Item_Normal.anim
- ANIM_Button_SciFi_WeaponCross_Item_Pressed.anim
- ANIM_Button_SciFi_WeaponCross_Item_Selected.anim
- ANIM_Button_SciFi_WeaponWheel_Item_Disabled.anim
- ANIM_Button_SciFi_WeaponWheel_Item_Highlighted.anim
- ANIM_Button_SciFi_WeaponWheel_Item_Normal.anim
- ANIM_Button_SciFi_WeaponWheel_Item_Pressed.anim
- ANIM_Button_SciFi_WeaponWheel_Item_Selected.anim
- ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Disabled.anim
- ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Highlighted.anim
- ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Normal.anim
- ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Pressed.anim
- ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Selected.anim
- ANIM_FX_SciFi_DamageDirection_Arc_Active.anim
- ANIM_FX_SciFi_DamageDirection_Arc_Inactive.anim
- ANIM_FX_SciFi_DamageDirection_EdgeOfScreen_Active.anim
- ANIM_FX_SciFi_DamageDirection_EdgeOfScreen_Inactive.anim
- ANIM_FX_SciFi_Damage_Vignette_Active.anim
- ANIM_FX_SciFi_Damage_Vignette_Hit.anim
- ANIM_FX_SciFi_Damage_Vignette_Inactive.anim
- ANIM_FX_SciFi_Heal_Vignette_Off.anim
- ANIM_FX_SciFi_Heal_Vignette_On.anim
- ANIM_FX_SciFi_ShieldDamage_Vignette_Active.anim
- ANIM_FX_SciFi_ShieldDamage_Vignette_Hit.anim
- ANIM_FX_SciFi_ShieldDamage_Vignette_Inactive.anim
- ANIM_Greeble_SciFi_AudioBars_Idle.anim
- ANIM_HUD_SciFi_CommsPortrait_Idle.anim
- ANIM_HUD_SciFi_EventLog_Item_Idle.anim
- ANIM_HUD_SciFi_EventLog_Item_In.anim
- ANIM_HUD_SciFi_EventLog_Item_Out.anim
- ANIM_HUD_SciFi_Event_LevelUp_In.anim
- ANIM_HUD_SciFi_Event_LevelUp_Out.anim
- ANIM_HUD_SciFi_Event_LoadingIcon_Idle.anim
- ANIM_HUD_SciFi_Event_MissionInfo_In.anim
- ANIM_HUD_SciFi_Event_MissionInfo_Out.anim
- ANIM_HUD_SciFi_Event_NewLocation_Idle.anim
- ANIM_HUD_SciFi_Event_NewLocation_In.anim
- ANIM_HUD_SciFi_Event_NewLocation_Out.anim
- ANIM_HUD_SciFi_Event_Saving_Idle.anim
- ANIM_HUD_SciFi_Event_Saving_In.anim
- ANIM_HUD_SciFi_Event_Saving_Out.anim
- ANIM_HUD_SciFi_Event_TimeUp_In.anim
- ANIM_HUD_SciFi_Event_TimeUp_Out.anim
- ANIM_HUD_SciFi_FrameSegments_Idle.anim
- ANIM_HUD_SciFi_ICN_Objective_Idle.anim
- ANIM_HUD_SciFi_ObjectiveHeader_Active.anim
- ANIM_HUD_SciFi_ObjectiveHeader_Inactive.anim
- ANIM_HUD_SciFi_ObjectiveItem_Active.anim
- ANIM_HUD_SciFi_ObjectiveItem_In.anim
- ANIM_HUD_SciFi_ObjectiveItem_Inactive.anim
- ANIM_HUD_SciFi_ObjectiveItem_Out.anim
- ANIM_HUD_SciFi_Objective_Active.anim
- ANIM_HUD_SciFi_Objective_Inactive.anim
- ANIM_HUD_SciFi_Objective_Location_Header_Idle.anim
- ANIM_HUD_SciFi_Objective_Location_Header_In.anim
- ANIM_HUD_SciFi_Objective_Location_Header_Out.anim
- ANIM_HUD_SciFi_PlayerLevel_Idle.anim
- ANIM_HUD_SciFi_PlayerLevel_LevelUp.anim
- ANIM_HUD_SciFi_Reticle_Bracket_AimStart.anim
- ANIM_HUD_SciFi_Reticle_Bracket_AimWide.anim
- ANIM_HUD_SciFi_Reticle_Circle_AimStart.anim
- ANIM_HUD_SciFi_Reticle_Circle_AimWide.anim
- ANIM_HUD_SciFi_Reticle_CrosshairTriangular_AimStart.anim
- ANIM_HUD_SciFi_Reticle_CrosshairTriangular_AimWide.anim
- ANIM_HUD_SciFi_Reticle_Crosshair_AimStart.anim
- ANIM_HUD_SciFi_Reticle_Crosshair_AimWide.anim
- ANIM_HUD_SciFi_Reticle_GrenadeLauncher_AimStart.anim
- ANIM_HUD_SciFi_Reticle_GrenadeLauncher_AimWide.anim
- ANIM_HUD_SciFi_Reticle_HexagonSegments_AimStart.anim
- ANIM_HUD_SciFi_Reticle_HexagonSegments_AimWide.anim
- ANIM_HUD_SciFi_Reticle_RingTriangular_AimStart.anim
- ANIM_HUD_SciFi_Reticle_RingTriangular_AimWide.anim
- ANIM_HUD_SciFi_Reticle_Ring_AimStart.anim
- ANIM_HUD_SciFi_Reticle_Ring_AimWide.anim
- ANIM_HUD_SciFi_Reticle_RocketLauncher_AimStart.anim
- ANIM_HUD_SciFi_Reticle_RocketLauncher_AimWide.anim
- ANIM_HUD_SciFi_Reticle_SniperRifle_In.anim
- ANIM_HUD_SciFi_Reticle_SniperRifle_Out.anim
- ANIM_HUD_SciFi_StartupSequence_Boxes_In.anim
- ANIM_HUD_SciFi_StartupSequence_Circle_Idle.anim
- ANIM_HUD_SciFi_StartupSequence_In.anim
- ANIM_HUD_SciFi_StartupSequence_Text_In.anim
- ANIM_HUD_SciFi_Stat_Dial_Empty.anim
- ANIM_HUD_SciFi_Stat_Dial_Full.anim
- ANIM_HUD_SciFi_Stat_Dial_Healthy.anim
- ANIM_HUD_SciFi_Stat_Dial_Low.anim
- ANIM_HUD_SciFi_Tooltip_Idle.anim
- ANIM_HUD_SciFi_Tooltip_In.anim
- ANIM_HUD_SciFi_Tooltip_Out.anim
- ANIM_HUD_SciFi_WeaponWheel_In.anim
- ANIM_HUD_SciFi_WeaponWheel_Out.anim
- ANIM_HUD_SciFi_WorldSpace_Objective_Loop.anim
- ANIM_HUD_SciFi_XPLog_Item_In.anim
- ANIM_Overlay_SciFi_FadeToBlack_Fast_In.anim
- ANIM_Overlay_SciFi_FadeToBlack_Fast_Out.anim
- ANIM_Overlay_SciFi_FadeToBlack_In.anim
- ANIM_Overlay_SciFi_FadeToBlack_Out.anim
- ANIM_Screen_HUD_SciFi_In.anim
- ANIM_Screen_HUD_SciFi_Off.anim
- ANIM_Screen_HUD_SciFi_On.anim
- ANIM_Screen_HUD_SciFi_Out.anim
- ANIM_Screen_SciFi_ChapterTitle_In.anim
- ANIM_Screen_SciFi_ChapterTitle_Out.anim
🤖 Technical Info
◼ Compatibility ◼
- Compatible with Unity 2021.1+
- Unity Render Pipeline Support:
- Standard
- URP
- HDRP
◼ File Formats ◼
- Unity 2021.1 package
- Sprite zip file
◼ Compatibility Warning◼
- Unreal Engine: Unreal is not supported. Until we announce an Unreal release there is no timeline on when or if Unreal support will arrive in the future.
- This pack includes a ZIP file containing all the UI sprites. These can be used outside of Unity but no support is currently offered for this.
📋 Changelog
Version 1.0.0 (Unity)
- Initial Launch
Renderings and graphics is great, but that is maximum I can say as UE user. What fonts are used in this interface asset pack? Maybe consider add this info to FAQs section for UE users in all Interface assets. At least until unreal support is in place.
Good. It's expensive, but it's OK with a discount) we are waiting for an update on UE. Then it will be acceptable.
Thanks for taking the time to leave a review
INTERFACE - Sci-Fi Soldier HUD
Thank you for leaving a review.
I love the assets of Synty. As an (ongoing) solo dev, I simply don't have the skills nor the time to do everything myself. Without Synty I would gave up already.
The elements in this asset are very customizable and allow your individual UI interfaces. Furthermore they know what they are doing and the Sprites and Prefabs are easy to use. If you combine it with other Synty assets, you can archive a very nice game IMHO.
Thanks for taking the time to leave a review.
The perfect one-two punch with any Synty Studios Sci-Fi Pack!
Cheers for the review.
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