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INTERFACE - Sci-Fi Soldier HUD

INTERFACE - Sci-Fi Soldier HUD

Regular price $99.99 USD
Regular price Sale price $99.99 USD

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Unlock INTERFACE - Sci-Fi Soldier HUD and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.


Synty® Studios Presents: INTERFACE - Sci-Fi Soldier HUD

After popular demand, INTERFACE HUD packs make a return! So strap on your tactical helmet, grab your wildly inaccurate laser blaster and prepare for the future of combat technology with the INTERFACE - Sci-Fi Soldier HUD.

Futuristic weapon crosshairs, shield and impact effects, action bars, compasses and minimaps, weapon wheels and HP bars - we’ve included an extensive library of components to streamline the creation of your game HUD. Every component has been built to be as customisable as possible, whether your game is a sci-fi shooter, a survival game on a harsh alien world or an action-packed future RPG.

Quickly build out your game HUD with dozens of pre
-built HUD elements assembled from the latest technology. Action bars, minimaps, compasses, weapon wheels, HP bars, damage FX, crosshairs - we’ve added everything we could think of to help you quickly assemble a quality-looking, responsive HUD. Each component can be visually customized to suit your game’s needs, whether you’re making an ultra-minimal futuristic shooter game or an incredibly advanced space ARPG.

Key Features

  • Over 1000 sprites and icons assembled into over 150 prefabs (with animations!). Easily piece together a unique UI with customisable components.
  • Seamlessly blend your game's UI with gameplay by using the 600+ icons included. Icons of props and weapons are rendered from items and weapons found in: POLYGON - Sci-Fi Space, POLYGON - Sci-Fi Worlds, POLYGON - Sci-Fi Cyber City and POLYGON - Sci-fi City
  • Customisable visual variants for components allows your to add your own style to your game's HUD. You can create hundreds of variations to fit your specific game's needs.
  • Comprehensive range of input icons for multiple controller types easily lets you support PC, Xbox, PS, and Switch!
  • Artistically blends with existing Synty asset packs. We've designed the UI to match Synty's POLYGON style. Your game will look sleek and professionally made with a UI that matches your games 3D aesthetic.
  • Text and numeric buttons can be tinted, localised and customised

*The UI elements contained in this pack are 2D and intended to work with Unity's UGUI and 2D systems No 3D models are included.

◼ Tutorial ◼
View our UI tutorials 
- Creating a HUD in Unity
- Creating a Minimap in Unity

🔍 FAQs

◼ Unity FAQ's ◼
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro

Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems

Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI - Unity's recommended runtime UI system.

Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google fonts, free to use for commercial projects. Check out the google fonts FAQ here.

◼ Unreal FAQs 
Q: Does this pack support Unreal Engine?
A: Currently this pack does not support Unreal Engine. There is no timeline for Unreal Engine support, but we will support Unreal Engine in the future.

Q: Can the sprites be used in Unreal?
A: Even though Unreal Engine is not officially supported you can import the 2D sprites into Unreal Engine and reconstruct our UI yourself. However no support is currently offered for this.

📦 Pack Content

Sprites / Icons

  • Over 1000+ !

◼ Input Icons

  • GamepadGeneric (21
  • MouseKeyboard (19
  • PlayStation (41
  • Switch (55
  • Xbox (44)

◼ Rendered Synty Asset Icons

  • Icons_Ammo (24)
  • Icons_Explosives (6)
  • Icons_Resources (125)
  • Icons_Weapons (497)

◼ UI Icons

  • Icons_Inventory (13)
  • Icons_Map (24)
  • Icons_Social (6)
  • Icons_Status (11)

◼ HUD Sprites

  • SciFi (123)
  • Cursors (3
  • HUD (143)
  • FX (23

◼ Prefabs (with animations!) ◼

- Over 150+ !

◼ Common Components (11)

  • Button_SciFi_Simple
  • Button_SciFi_WorldSpace_Item
  • Dial_SciFi_Fill
  • Image_SciFi_Icon
  • Label_SciFi_Body
  • Label_SciFi_Header
  • Label_SciFi_SemiBold
  • Label_SciFi_ShrinkToSize
  • Label_SciFi_SizeToContent
  • Slider_SciFi_Horizontal
  • Slider_SciFi_Vertical

◼ Pre Made HUDS (4)

  • Screen_HUD_SciFi_ARPG01
  • Screen_HUD_SciFi_FPS01
  • Screen_HUD_SciFi_Minimal_FPS01
  • Screen_HUD_SciFi_Survival01

◼ Action Bars (11)

  • HUD_SciFi_ActionBar_Techy02
  • HUD_SciFi_ActionBar_TechyDials01
  • HUD_SciFi_ARPGBar_Techy01
  • HUD_SciFi_ARPGBar_Techy02
  • HUD_SciFi_HotBar_Minimal01
  • HUD_SciFi_HotBar_Techy01
  • HUD_SciFi_HotBar_Techy02
  • HUD_SciFi_HotBar_Techy03
  • HUD_SciFi_HotBar_Techy04
  • HUD_SciFi_HotBar_Techy05
  • HUD_SciFi_HotBar_Techy06
  • HUD_SciFi_HotBar_TechyDials01

◼ Compasses (3)

  • HUD_SciFi_Compass_Minimal
  • HUD_SciFi_Compass_Techy01
  • HUD_SciFi_Compass_TechyBrackets01

◼ Fullscreen FX (7)

  • FX_SciFi_Damage_Bloodsplats
  • FX_SciFi_Damage_Vignette
  • FX_SciFi_DamageDirection_Arc
  • FX_SciFi_DamageDirection_EdgeofScreen
  • FX_SciFi_Heal_Vignette
  • FX_SciFi_ShieldDamage_Vignette
  • FX_SciFi_StartupSequence

◼ Fullscreen Overlays (4)

  • HUD_SciFi_Background_Dark
  • HUD_SciFi_Vignette
  • Overlay_SciFi_FadeToBlack
  • Overlay_SciFi_FadeToBlack_Fast

Greebles (4)

  • Greeble_SciFi_AudioBars
  • Greeble_SciFi_Light_Basic01
  • Greeble_SciFi_Light_Techy01
  • Greeble_SciFi_Light_TechyThin01

Input Interactions (6)

  • HUD_SciFi_Interact_ContextSensitive
  • HUD_SciFi_Interact_ContextSensitive_Hold
  • HUD_SciFi_Interact_ContextSensitive_Object
  • HUD_SciFi_ItemPickupInfo_Basic
  • HUD_SciFi_ItemPickupInfo_IconH
  • HUD_SciFi_ItemPickupInfo_IconV

Log (2)

  • HUD_SciFi_ChatLog
  • HUD_SciFi_EventLog

Map Compass Icons (23)

  • Map_SciFi_Icon
  • Map_SciFi_Icon_Ally
  • Map_SciFi_Icon_Ammo
  • Map_SciFi_Icon_Biohazard
  • Map_SciFi_Icon_Enemy
  • Map_SciFi_Icon_Fire
  • Map_SciFi_Icon_Flag
  • Map_SciFi_Icon_Fuel
  • Map_SciFi_Icon_GunShop
  • Map_SciFi_Icon_Healing
  • Map_SciFi_Icon_Home
  • Map_SciFi_Icon_Lightning
  • Map_SciFi_Icon_Message
  • Map_SciFi_Icon_Neutral
  • Map_SciFi_Icon_Objective
  • Map_SciFi_Icon_Oxygen
  • Map_SciFi_Icon_Player
  • Map_SciFi_Icon_Quest
  • Map_SciFi_Icon_Radiation
  • Map_SciFi_Icon_Ship
  • Map_SciFi_Icon_Star
  • Map_SciFi_Icon_Target
  • Map_SciFi_Icon_Unknown

Minimaps (7)

  • HUD_SciFi_Minimap_Box_Techy01
  • HUD_SciFi_Minimap_Box_Techy02
  • HUD_SciFi_Minimap_Box_Techy03
  • HUD_SciFi_Minimap_Box_Techy04
  • HUD_SciFi_Minimap_Dial_Minimal
  • HUD_SciFi_Minimap_Dial_Techy01
  • HUD_SciFi_Minimap_Dial_Trianguloid

NPC and Enemy Health Bars (6)

  • HUD_SciFi_Event_BossBar_Techy01
  • HUD_SciFi_WorldSpace_DamageToaster
  • HUD_SciFi_WorldSpace_EnemyInfo
  • HUD_SciFi_WorldSpace_NameAlly
  • HUD_SciFi_WorldSpace_NameEnemy
  • HUD_SciFi_WorldSpace_ReviveIndicator

Objectives Story Location Indicators (9)

  • HUD_SciFi_Event_Mission_Complete
  • HUD_SciFi_Event_Mission_Start
  • HUD_SciFi_Event_NewLocation
  • HUD_SciFi_Objective
  • HUD_SciFi_ObjectiveLocation
  • HUD_SciFi_WorldSpace_Objective
  • HUD_SciFi_WorldSpace_Objective_EdgeofScreen
  • HUD_SciFi_WorldSpace_Objective_Minimal
  • Screen_SciFi_ChapterTitle

Player Health Equipment (23)

  • HUD_SciFi_Container_Flask01
  • HUD_SciFi_Container_Flask02
  • HUD_SciFi_CurrentWeapon_Bracket01
  • HUD_SciFi_CurrentWeapon_Bracket02
  • HUD_SciFi_CurrentWeapon_Minimal_Bars
  • HUD_SciFi_CurrentWeapon_Minimal_Box
  • HUD_SciFi_CurrentWeapon_Minimal_GunAmmo
  • HUD_SciFi_CurrentWeapon_Minimal_Square
  • HUD_SciFi_CurrentWeapon_Minimal_Box
  • HUD_SciFi_Health_CurrentWeapon_Bracket01
  • HUD_SciFi_Health_CurrentWeapon_Minimal
  • HUD_SciFi_Health_Stats_Box_Minimal
  • HUD_SciFi_Health_Stats_Dial_Minimal
  • HUD_SciFi_HealthBar_Angled_Horiz
  • HUD_SciFi_HealthBar_HalfDial_Minimal
  • HUD_SciFi_HealthBar_Minimal_Horiz
  • HUD_SciFi_HealthBar_Techy01
  • HUD_SciFi_StatsList_Item_SeeThrough01
  • HUD_SciFi_StatsList_Item_Techy01
  • HUD_SciFi_StatsList_Item_TechyRounded01
  • HUD_SciFi_StatsList_Minimal
  • HUD_SciFi_StatsList_Techy01
  • HUD_SciFi_StatsList_TechyRounded01
  • HUD_SciFi_XPLog

Popups Notifications (2)

  • HUD_SciFi_Event_LevelUp
  • HUD_SciFi_Tooltip

Radio (4)

  • HUD_SciFi_Comms_Minimal
  • HUD_SciFi_Comms_BracketsVertical01
  • HUD_SciFi_Comms_BracketsWide01
  • HUD_SciFi_Comms_Minimal
  • HUD_SciFi_Comms_Techy01

Reticles and Crosshairs (11)

  • HUD_SciFi_Reticle_CrosshairTriangular
  • HUD_SciFi_Reticle_Diamond
  • HUD_SciFi_Reticle_Dot
  • HUD_SciFi_Reticle_GrenadeLauncher
  • HUD_SciFi_Reticle_HexagonMed
  • HUD_SciFi_Reticle_HexagonSegments
  • HUD_SciFi_Reticle_RingTriangular
  • HUD_SciFi_Reticle_RocketLauncher
  • HUD_SciFi_Reticle_Shotgun01
  • HUD_SciFi_Reticle_Shotgun02
  • HUD_SciFi_Reticle_SniperRifle

Subtitles (2)

  • HUD_SciFi_Subtitles
  • HUD_SciFi_Subtitles_CC

System (3)

  • HUD_SciFi_Event_Loading
  • HUD_SciFi_Event_Saving
  • HUD_SciFi_Event_Saving_Icon

Timers (5)

  • HUD_SciFi_ActionTime
  • HUD_SciFi_Countdown_Timer
  • HUD_SciFi_Event_TimeUp
  • HUD_SciFi_GameTime
  • HUD_SciFi_TimedAction

Weapon Wheels and Weapon Selection (5)

  • HUD_SciFi_WeaponCross_Minimal
  • HUD_SciFi_WeaponCross_Minimal_Wide
  • HUD_SciFi_WeaponWheel_Hexagons01
  • HUD_SciFi_WeaponWheel_Minimal
  • HUD_SciFi_WeaponWheel_Techy01

UI Animations

  • ANIM_Button_SciFi_ActionBar_Item_Disabled.anim
  • ANIM_Button_SciFi_ActionBar_Item_Highlighted.anim
  • ANIM_Button_SciFi_ActionBar_Item_Normal.anim
  • ANIM_Button_SciFi_ActionBar_Item_Pressed.anim
  • ANIM_Button_SciFi_ActionBar_Item_Selected.anim
  • ANIM_Button_SciFi_HotBar_Dial_Item_Disabled.anim
  • ANIM_Button_SciFi_HotBar_Dial_Item_Highlighted.anim
  • ANIM_Button_SciFi_HotBar_Dial_Item_Normal.anim
  • ANIM_Button_SciFi_HotBar_Dial_Item_Pressed.anim
  • ANIM_Button_SciFi_HotBar_Dial_Item_Selected.anim
  • ANIM_Button_SciFi_HotBar_Minimal_Item_Disabled.anim
  • ANIM_Button_SciFi_HotBar_Minimal_Item_Highlighted.anim
  • ANIM_Button_SciFi_HotBar_Minimal_Item_Normal.anim
  • ANIM_Button_SciFi_HotBar_Minimal_Item_Pressed.anim
  • ANIM_Button_SciFi_HotBar_Minimal_Item_Selected.anim
  • ANIM_Button_SciFi_Icon_Generic_Disabled.anim
  • ANIM_Button_SciFi_Icon_Generic_Highlighted.anim
  • ANIM_Button_SciFi_Icon_Generic_Normal.anim
  • ANIM_Button_SciFi_Icon_Generic_Pressed.anim
  • ANIM_Button_SciFi_Icon_Generic_Selected.anim
  • ANIM_Button_SciFi_WeaponCross_Item_Disabled.anim
  • ANIM_Button_SciFi_WeaponCross_Item_Highlighted.anim
  • ANIM_Button_SciFi_WeaponCross_Item_Normal.anim
  • ANIM_Button_SciFi_WeaponCross_Item_Pressed.anim
  • ANIM_Button_SciFi_WeaponCross_Item_Selected.anim
  • ANIM_Button_SciFi_WeaponWheel_Item_Disabled.anim
  • ANIM_Button_SciFi_WeaponWheel_Item_Highlighted.anim
  • ANIM_Button_SciFi_WeaponWheel_Item_Normal.anim
  • ANIM_Button_SciFi_WeaponWheel_Item_Pressed.anim
  • ANIM_Button_SciFi_WeaponWheel_Item_Selected.anim
  • ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Disabled.anim
  • ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Highlighted.anim
  • ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Normal.anim
  • ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Pressed.anim
  • ANIM_Button_SciFi_WeaponWheel_Minimal_Item_Selected.anim
  • ANIM_FX_SciFi_DamageDirection_Arc_Active.anim
  • ANIM_FX_SciFi_DamageDirection_Arc_Inactive.anim
  • ANIM_FX_SciFi_DamageDirection_EdgeOfScreen_Active.anim
  • ANIM_FX_SciFi_DamageDirection_EdgeOfScreen_Inactive.anim
  • ANIM_FX_SciFi_Damage_Vignette_Active.anim
  • ANIM_FX_SciFi_Damage_Vignette_Hit.anim
  • ANIM_FX_SciFi_Damage_Vignette_Inactive.anim
  • ANIM_FX_SciFi_Heal_Vignette_Off.anim
  • ANIM_FX_SciFi_Heal_Vignette_On.anim
  • ANIM_FX_SciFi_ShieldDamage_Vignette_Active.anim
  • ANIM_FX_SciFi_ShieldDamage_Vignette_Hit.anim
  • ANIM_FX_SciFi_ShieldDamage_Vignette_Inactive.anim
  • ANIM_Greeble_SciFi_AudioBars_Idle.anim
  • ANIM_HUD_SciFi_CommsPortrait_Idle.anim
  • ANIM_HUD_SciFi_EventLog_Item_Idle.anim
  • ANIM_HUD_SciFi_EventLog_Item_In.anim
  • ANIM_HUD_SciFi_EventLog_Item_Out.anim
  • ANIM_HUD_SciFi_Event_LevelUp_In.anim
  • ANIM_HUD_SciFi_Event_LevelUp_Out.anim
  • ANIM_HUD_SciFi_Event_LoadingIcon_Idle.anim
  • ANIM_HUD_SciFi_Event_MissionInfo_In.anim
  • ANIM_HUD_SciFi_Event_MissionInfo_Out.anim
  • ANIM_HUD_SciFi_Event_NewLocation_Idle.anim
  • ANIM_HUD_SciFi_Event_NewLocation_In.anim
  • ANIM_HUD_SciFi_Event_NewLocation_Out.anim
  • ANIM_HUD_SciFi_Event_Saving_Idle.anim
  • ANIM_HUD_SciFi_Event_Saving_In.anim
  • ANIM_HUD_SciFi_Event_Saving_Out.anim
  • ANIM_HUD_SciFi_Event_TimeUp_In.anim
  • ANIM_HUD_SciFi_Event_TimeUp_Out.anim
  • ANIM_HUD_SciFi_FrameSegments_Idle.anim
  • ANIM_HUD_SciFi_ICN_Objective_Idle.anim
  • ANIM_HUD_SciFi_ObjectiveHeader_Active.anim
  • ANIM_HUD_SciFi_ObjectiveHeader_Inactive.anim
  • ANIM_HUD_SciFi_ObjectiveItem_Active.anim
  • ANIM_HUD_SciFi_ObjectiveItem_In.anim
  • ANIM_HUD_SciFi_ObjectiveItem_Inactive.anim
  • ANIM_HUD_SciFi_ObjectiveItem_Out.anim
  • ANIM_HUD_SciFi_Objective_Active.anim
  • ANIM_HUD_SciFi_Objective_Inactive.anim
  • ANIM_HUD_SciFi_Objective_Location_Header_Idle.anim
  • ANIM_HUD_SciFi_Objective_Location_Header_In.anim
  • ANIM_HUD_SciFi_Objective_Location_Header_Out.anim
  • ANIM_HUD_SciFi_PlayerLevel_Idle.anim
  • ANIM_HUD_SciFi_PlayerLevel_LevelUp.anim
  • ANIM_HUD_SciFi_Reticle_Bracket_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_Bracket_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_Circle_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_Circle_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_CrosshairTriangular_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_CrosshairTriangular_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_Crosshair_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_Crosshair_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_GrenadeLauncher_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_GrenadeLauncher_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_HexagonSegments_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_HexagonSegments_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_RingTriangular_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_RingTriangular_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_Ring_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_Ring_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_RocketLauncher_AimStart.anim
  • ANIM_HUD_SciFi_Reticle_RocketLauncher_AimWide.anim
  • ANIM_HUD_SciFi_Reticle_SniperRifle_In.anim
  • ANIM_HUD_SciFi_Reticle_SniperRifle_Out.anim
  • ANIM_HUD_SciFi_StartupSequence_Boxes_In.anim
  • ANIM_HUD_SciFi_StartupSequence_Circle_Idle.anim
  • ANIM_HUD_SciFi_StartupSequence_In.anim
  • ANIM_HUD_SciFi_StartupSequence_Text_In.anim
  • ANIM_HUD_SciFi_Stat_Dial_Empty.anim
  • ANIM_HUD_SciFi_Stat_Dial_Full.anim
  • ANIM_HUD_SciFi_Stat_Dial_Healthy.anim
  • ANIM_HUD_SciFi_Stat_Dial_Low.anim
  • ANIM_HUD_SciFi_Tooltip_Idle.anim
  • ANIM_HUD_SciFi_Tooltip_In.anim
  • ANIM_HUD_SciFi_Tooltip_Out.anim
  • ANIM_HUD_SciFi_WeaponWheel_In.anim
  • ANIM_HUD_SciFi_WeaponWheel_Out.anim
  • ANIM_HUD_SciFi_WorldSpace_Objective_Loop.anim
  • ANIM_HUD_SciFi_XPLog_Item_In.anim
  • ANIM_Overlay_SciFi_FadeToBlack_Fast_In.anim
  • ANIM_Overlay_SciFi_FadeToBlack_Fast_Out.anim
  • ANIM_Overlay_SciFi_FadeToBlack_In.anim
  • ANIM_Overlay_SciFi_FadeToBlack_Out.anim
  • ANIM_Screen_HUD_SciFi_In.anim
  • ANIM_Screen_HUD_SciFi_Off.anim
  • ANIM_Screen_HUD_SciFi_On.anim
  • ANIM_Screen_HUD_SciFi_Out.anim
  • ANIM_Screen_SciFi_ChapterTitle_In.anim
  • ANIM_Screen_SciFi_ChapterTitle_Out.anim
🤖 Technical Info

◼ Compatibility 

  • Compatible with Unity 2022.3+
    - Supports URP, Built-in & HDRP
    View our tutorial on converting to the Universal Render Pipeline (URP).

Unreal Engine: Unreal is not supported. Until we announce an Unreal release there is no timeline on when or if Unreal support will arrive in the future.

This pack includes a ZIP file containing all the UI sprites. These can be used outside of Unity but no support is currently offered for this.

◼ File Formats ◼

  • Unity 2022.3 package
  • Sprite zip file
📋 Changelog

Version 2 (Source Files)
- Updated source files structure
- Added missing source files

Version 1.0.4 (Unity)
- Fixed input system warnings in newer versions of Unity

Version 1.0.3 (Unity)
- Fixed warnings caused by unlinked UIParticle scripts, relinked script and materials

Version 1.0.2 (Unity)
- Fixed errors associated with Unity UI Extensions

Version 1.0.1 (Unity)
- Improved VFX prefabs
- Replaced old shaders
- Colour adjustments to demo scenes
- Updated input icons 
- Fixed incorrect Switch shoulder icons
- Updated naming conventions of all sprites + prefabs
- Updated documentation

Version 1.0.0 (Unity)
- Initial Launch

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